$19.99UnderMine 2 Dig Deeper, Die Richer
Delve into the ever-shifting Undermine: a pixel-art roguelike full of wild item builds, playable characters with their own tricks, and secrets worth digging for. Bring a friend through the whole thing in local co-op, or go alone and see how deep The Well lets you get before it stops you.
Is UnderMine 2 worth it?
UnderMine 2 is worth it if…
- you want a roguelike where every run deals you a different build to break the game with
- you like pixel art dungeons with dark humor in the writing
- you have a friend on the couch for two-player local co-op
- you enjoy chasing a bottomless challenge to see how deep you can get
- you are happy with a game still growing in Early Access
Screenshots
Builds that go off the rails, on purpose
The Undermine hands you hundreds of items, classic and new, and lets you stack them however you like. Arcana relics replace your basic abilities entirely: one run you might be calling down meteor barrages, the next you are trailed by sentient homing bombs or leading a skeletal army totem around. There is a stated way to play it safe, and then there is grabbing a Fuel Injector and detonating a boss with a bomb far too large for the room. Charm enemies and borrow their abilities, cycle potions endlessly, push your stats past what seems reasonable. Every run deals you a different hand.
A Goldmine in need of saving, and a king worth doubting
The story picks up right after the first UnderMine, though it plays fine on its own. Camilla has been demoted to Third Disciplinarian by King Faraam and is trying to get the Goldmine working again, and you help by heading down. Along the way you rescue characters from the depths, each one a new face for the surface. What Faraam is actually up to stays an open question, and the game is honest about it: the answer is still being written, since it is in Early Access. The writing leans dark and funny, which suits a place where the walls keep rearranging themselves.
Two players, one very unstable mine
The whole game is playable in two-player local co-op, start to finish. Some character and item synergies only exist when a partner is along, so a shared run is not just the single-player game with an extra pair of hands. And when a run goes sideways, as runs down here do, it helps to have someone next to you on the couch. One player on keyboard, one on controller, and the Undermine gets considerably more chaotic in the best way.























