$9.99Stonewards Dig, forge, hold the line
Mine for ore between monster waves, hammer out upgrades and defend your camp with up to three friends.
Is Stonewards worth it?
Stonewards is worth it if…
- you want a co-op game where the whole group actually has to work together
- you like roguelites with randomized runs and builds that change each time
- you enjoy fast, frantic defense against waves of monsters
- you find slapstick chaos with friends funnier than any scripted joke
- you would rather dig for one more ore vein than admit the wave is starting
Screenshots
Dig fast, the horn is about to sound
Between waves, the clock starts. You rush into procedurally generated mines to haul out precious metals, rare materials and any shiny rock that looks important enough to steal. Twisting tunnels hide caves and treasure, and every second underground is a second your crew spends alone on the walls. Push too deep for one more vein and you will hear about it when you surface. The rhythm is the heart of the game: dig, haul, forge, defend, repeat, and somehow one more run always sounds like a good idea.
Forge it before the walls crack
Ore is only worth something once it becomes something. Back at the stronghold between waves, you spend your haul crafting arrows, repairing defenses and unlocking randomized roguelite upgrades. Stack raw strength, strange powers or tougher walls, or trust whatever plan your team cooked up this time. The upgrades shape each run differently, so no two defenses play out the same. A dwarf without a forge is just an angry short man with excellent facial hair, and nobody wants to defend a kingdom as that guy.
Hold the line
The monsters have one goal: breach the stronghold and bring the kingdom down. You take your place on the walls, cover the gates and throw everything you crafted at the horde. It is fast and tense, with waves that keep coming until the pressure breaks one way or the other. If you survive, drink later. Dig now.
Built for a crew of stubborn dwarves
Working together is the whole point, and the game keeps it simple: join up, pick a class, coordinate, defend. The chaos writes its own comedy, especially when someone's brilliant plan meets twenty monsters at the gate. Sessions are short and punchy, which makes "one more run" dangerously easy to say.
Quick questions?
Can you play Stonewards solo?
Yes, it supports solo play alongside 1-4 player co-op, and the monsters come either way. That said, the game is built around a crew splitting mining, forging and defense, and it shines most with friends. Solo runs are possible but tougher, since you are the entire workforce and the entire wall at once.
What do you actually do in a run?
You defend it against monster waves, and between waves you dig into procedurally generated mines for metals and materials. Back at the surface you craft arrows, repair walls and pick randomized upgrades, then hold the line again.
How long does a run take?
A full run takes roughly an hour, built from repeated cycles of digging, forging and defending. The randomized mines, upgrade choices and unlockable classes give each run a different shape, which is what keeps the loop replayable. Shorter sessions work too: a run can end early, usually because a gate stopped being a gate.
Is the game finished?
It is in active development and still growing, with regular hotfixes and more content on the way. The core loop of dig, forge and defend is solid and already fun, but some players find the current content and balance a bit thin in places. If you like watching a game take shape, that is part of the deal.






















