Going Under artwork$19.9992%Very Positive

Going Under Dungeon crawling for the unemployed

Going Under is a satirical dungeon crawler where failed startups sink into the earth and their employees become monsters. As an unpaid intern in Neo-Cascadia, you fight through procedurally generated office ruins with laptops, brooms and body pillows, uncover your employer's true motives, and try not to go under yourself.

Is Going Under worth it?

Going Under is worth it if…

  • you want a roguelike that forgives beginners more than most
  • you like games that are genuinely funny, not just occasionally witty
  • you have ever worked anywhere with a slide in the lobby and unresolved feelings about it
  • you prefer short, colorful runs over long, punishing grinds

Screenshots

Office Junk Is a Loadout

Almost everything down there can be swung, thrown or snapped in half. Laptops, brooms, potted plants, body pillows: grab whatever is closest and get swinging. Proper weapons turn up too, but they break at the worst moment, so part of the game is knowing when to drop a half-broken chair and what to pick up next. You drop a keyboard on a monster, it shatters on the second swing, and suddenly you are scanning the room for a fire extinguisher. Playing cautiously and matching the weapon to the situation is how an internship survives.

Corporate Satire With Teeth

The premise is the joke: failed businesses sink underground, their staff wander the halls forever as monsters, and it is your job to repossess their assets so your boss can afford a new car. You battle through the remains of startups built on gig work, dating apps and cryptocurrency, and the writing stays sharp and silly the whole way down. The dialogue is a highlight. Along the way you make friends with co-workers, hire a freelance goblin, date a slime, invest in crypto and set a rideshare on fire, all in a day's unpaid work.

Skills That Stack

Each run through the dungeons hands you powerful Skills that change how you play. Learn them at the Cafe and they return in future runs; use one often enough and it gets endorsed, letting you start an expedition with it already equipped. Stack several together and the synergies get properly silly, the kind where you stop dodging and start cleaning house. There are also enchanted relics to rip from the founders lurking at the bottom of each dungeon, and Tasks for co-workers that earn Clout and unlock their bonuses.

Questions before you clock in?

How long is the game?

The story runs through three themed dungeons, each four floors long, plus boss fights and a story that goes well past the first credits. That is enough for a solid campaign, though anyone expecting the endless variety of a big roguelike should know the three dungeons are what you get. A harder Impostor-style challenge mode exists for people who want more after the story.

Is the combat hard?

It is tagged Difficult and has Souls-like roots, so yes, it asks something of you. Weapons break, enemies gang up, and the dodge takes a few runs to get used to. The flip side is that Assist Mode, carried-over Skills and forgiving run structure soften the edges, so the difficulty is yours to tune rather than a wall.

Does the story actually matter?

It carries the game. You play Jackie, an intern at Fizzle, a carbonated drink startup, and slowly uncover what your employer and its parent company, a subscription box empire with an army of shipping drones, are really up to. The plot has twists, the characters have motives, and the corporate dystopia of Neo-Cascadia is written to be read, not skipped.

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