Clone Drone in the Hyperdome artwork$8.99 (−55%)91%Very Positive

Clone Drone in the Hyperdome Slice Robots Apart in VR

You are Blink, a teleporting gladiator robot fighting through a deadly tournament where every blow carves your enemies into pieces.

Is Clone Drone in the Hyperdome worth it?

Clone Drone in the Hyperdome is worth it if…

  • you want physical, first-person melee combat in VR, not button-press fighting
  • you like fast runs with real stakes, where one bad parry costs your head
  • you enjoy chopping enemies into pieces and finding out what a new power fist does
  • you want a story with funny, sharp characters between the fights

Screenshots

Swordplay that actually feels like swordfighting

The combat is the reason to show up. Weapons have real weight in your hands, blocks are snappy, and a well-timed parry rewards you with a genuine advantage instead of a shrug from the enemy. Lock blades with a robot, hold your stance, and twirl their weapon away before going in for the finish. Enemies telegraph their swings clearly, so reaction time is everything, and the faster purple robots will feint to stop you reading them. You can pick up spears, katanas, axes with shields, or fight bare-fisted if you feel brave. When a cut lands, the voxel body comes apart exactly where you hit it.

Turbofists and a roguelike loop

Every looprunner you defeat drops a Turbofist, a power for your wrist: shoot flames, launch shurikens, slow time, summon zombies. Fists can be combined, so an air blast fed with shurikens scatters them like a shotgun. You only have two hands, so choosing which powers to stack is the build. Death works differently too: one blow to the head ends anyone, including you, but lost limbs just mean fighting on with less. Collect clones as extra lives and reawaken into the loop. Between runs you meet the other looprunners, take sides in their rivalries, and can let your sword settle arguments for you.

How long does it take to finish?

How long does it take to finish?

The story campaign is short: several people finish it in a few hours, and it stays on the easy side until the later runs. The Skyscraper update added a tougher, action-focused endless mode for after the credits, and the run-based structure makes it easy to hop in for a few fights and hop out. Come for the swordplay and the characters more than a long campaign.

Do you need VR to play it?

Yes, this one is built for VR from the ground up. You swing the sword yourself from first person, block and parry with your own hands, and every movement matters: one decent enemy hit can end you, and the same goes for them. That physicality is the whole point.

Is there anything to do besides fighting?

Between runs you get to know the other looprunners, learn the secrets of the Crashloop, and pick sides in their rivalries. Who you defeat, and who you spare, changes how they treat you. The story itself is light, but the cast is the fun part.

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