$0.99UBERMOSH Vol.3 Ninety seconds of pure reflex
Hold an open field against a swarm with a bullet-deflecting sword, a hunting digital entity on your heels, and just enough time for one more run.
Is UBERMOSH Vol.3 worth it?
UBERMOSH Vol.3 is worth it if…
- you want short, intense runs you can finish in 90 seconds and immediately retry
- you like reflex-driven arcade games where one wrong move ends the run
- you enjoy swordplay mixed with bullet hell and a screen full of enemies
- you prefer pixel art and aggressive electronic music over realistic visuals
Screenshots
No walls, nowhere to hide
Earlier UBERMOSH games gave you cover. Vol.3 takes it away. The terrain is borderless and open, the camera pulls back to show more of the field, and the enemies come in greater numbers, so movement is everything. You slash, deflect, reposition, and keep going, because everything dies in one hit, including you. Runs last 90 seconds, and the whole game is tuned around reflexes and split-second choices. The pace is faster than the previous volumes, and the class mods have been updated to match.
What should you know before playing?
What weapons and classes can you use?
You always have a katana, which deflects bullets back at whoever fired them. Guns drop from killed enemies, starting weak and escalating up to a top-tier green firearm with a wide spread. There are several classes to pick from, including the defensive KENSAI, the GUNNER who cannot deflect bullets, and the newer CATALYST and PSYKER. A special attack triggers automatically once you rack up enough kills in a run.
Can you play it solo?
Yes, it is a singleplayer game through and through. There is no story to follow and no multiplayer mode: the whole point is you against the field, chasing a better score than your last attempt. That makes it a good pick for short breaks, since a run ends in 90 seconds and you can stop after any attempt, at least in theory.



















