Tooth and Tail artwork$19.9982%Very Positive

Tooth and Tail Revolution with a side of dinner

A revolution of farm animals, fought with flamethrowing Boars and gas-lobbing Skunks. A fast, funny RTS where your commander is the cursor, matches last minutes, and the loser gets eaten.

Is Tooth and Tail worth it?

Tooth and Tail is worth it if…

  • you want strategy that thinks fast instead of clicking fast
  • you like the idea of an RTS but not the execution barrier of the big ones
  • you want a competitive game with short rounds and room for silly strategies
  • you want a couch co-op or versus game that a strategy newcomer can actually play

Screenshots

A war over who gets to eat

The Longcoats, the Commonfolk, the KSR and the Civilized are at each other's throats over one question: who eats, and who is the meat. You play through the whole civil war in a single player campaign told from all four sides, with riots, revolution and a steady supply of dark jokes. The pixel art and drawn portraits keep it charming even when the subject is cannibalism, and the soundtrack gives each faction its own musical voice. You lead armies of Boars with flamethrowers, Skunks lobbing mustard gas and Owls that puke paratroopers. It is absurd, and it knows it.

An RTS built around one body

Instead of clicking all over the map, you are the cursor: your commander walks the battlefield and your army follows. Farms produce food, food builds warrens, warrens spawn soldiers, and every one of them eats into a supply that runs out. Starve the enemy or level their gristmills to win. Before each match you pick six unit types from a larger pool, so your loadout is your strategy. There is no micromanagement here, which means a fast brain beats fast fingers, and the controls were designed for a gamepad from the start.

Couch wars and quick rematches

Matches run five to twelve minutes, which makes this an easy game to share: one round while the pizza arrives, then another, then another. Split screen means two of you can play on one machine, locally or online, and the simple controls mean a friend who has never touched a strategy game can pick it up in a match or two. Procedural maps keep every fight different, so nobody can win by memorizing a build order. Losing stings less when the next game starts in a minute.

Can you play it solo?

Can you play it solo?

Yes. There is a full single player campaign of 21 missions across the four factions, plus offline matches against bots with adjustable difficulty. The campaign is where the story lives; the competitive modes are where the game goes deepest.

How long does a match last?

Five to twelve minutes. Food in the world is limited and farms go fallow, so turtling behind walls leads to starvation and the game forces both sides to keep expanding and fighting. Long sessions are made of many short rounds, not one long grind.

Is it hard to learn?

No, the basics click quickly: build farms, build warrens, move your commander, rally your troops. The skill is in reading the map, scouting what your opponent is building and countering it. Beginners can win with fun plans; veterans win by knowing when to strike.

Do you need to micromanage units?

You cannot, really. You order all your units, or one type at a time, to move or retreat, and that is the whole toolkit. If you love splitting armies into control groups, that limit will feel tight. If you hate it, this is the RTS for you.

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