Time Warpers artwork$19.9982%Very Positive

Time Warpers A clicker you shoot yourself

An FPS where the numbers keep getting bigger: fight waves, upgrade everything, then let the automation take the wheel.

Is Time Warpers worth it?

Time Warpers is worth it if…

  • you like watching numbers get absurdly large and want a shooter attached to it
  • you want a low-pressure co-op game where lobbies are casual and progress is shared
  • you enjoy prestige loops: reset, invest Time Cubes, come back stronger
  • you like short active bursts mixed with long stretches of hands-off progress

Screenshots

Ride together, warp further

Co-op here is loose and friendly: join a world, find other players, and get stronger together. In Co-Op your Hoverbikes can merge into convoy snakes, a whole pack of bikes winding through the same zones as one unit. You decide your role: push to the front, become the carrier of the group and pull everyone deeper, or idle in the back as support while the run rolls on. Go further together or faster alone, and the choice is yours every run. There is something quietly great about a stranger's convoy rolling past and dragging your progress along with it.

When the numbers turn in your favour

The Overpowered system is the game's best party trick. Once you are e7 times stronger than a zone it kicks in, and at e7 times stronger... well, at 100% Overpowered, every wave dies the instant it spawns. Lightning drops on the enemies as they appear, and your movement speed doubles, Hoverbike included. What starts as careful shooting turns into sprinting flat out across a planet while the world detonates behind you. Getting to that point is the whole loop: collect gold, upgrade, warp, repeat, until the enemies that once stopped you dead barely register as a speed bump.

Build the gun, then break the game

Your Click Weapons, Drone and Turret all take Perks, and how you combine them decides what your run looks like. The Cluster Perk rains projectiles over a whole group of enemies. A build focused on Critical Damage turns bosses into short conversations. You can also pick Timeline Cards when you promote teammates into Training: three options each time, 13 card types with four cards apiece, and the more copies of a card you collect, the bigger its bonus. Two runs with the same weapons can play completely differently depending on what you stack.

Idle, active, or somewhere between

This is a clicker game wearing an FPS as a coat, so it meets you at whatever effort level you brought. Hop on your Hoverbike and it drives through the world automatically while your Automatic Fire ability shoots auto-targeted enemies, progressing even while you are away from the keyboard. Or take the controls yourself: jump dash, bunnyhop and pick optimal spots to clear waves faster, and manual play earns you a bonus multiplier on Time Cubes. You can even set handicaps like no Hoverbike for bigger cube rewards. The more you play, the more you can automate.

Can you play it solo?

Can you play it solo?

Yes. Private mode is single-player, and the whole progression loop works on your own: shoot waves, collect gold, warp back, spend Time Cubes on Research and Perks from Common up to Legendary. Co-op is optional and adds shared worlds and convoy play, not a requirement. One thing worth knowing before you buy: progress in zones happens while the game is running, so the idle side of the loop works best with the game open rather than closed.

How does the difficulty work?

You choose it yourself, run by run. Permadeath is optional: turn it on if you want a run where mistakes actually cost you, leave it off for a relaxed grind. The trade-off is baked in, since higher difficulty pays higher rewards. There are also handicaps you can set, like restricting the Hoverbike, which raise your Time Cube multiplier up to 4 times. So a cautious player and a gambler can play the same zones and get very different runs out of them.

What do Time Cubes actually do?

They are the currency that survives a warp. When a run stalls, you warp (the game's version of a prestige reset), bank Time Cubes, and invest them into Research, the long-term upgrades the game calls Artifacts. That makes every future run start stronger and reach deeper into the thousands of zones spread across multiple planets. Weapon Cubes feed things like the Air Strike, which instantly deals 25% to 100% of a wave's damage depending on your investment, a handy burst when you are pushing a deep run.

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