Free to playTime Clickers Blast cubes, watch the gold roll in
A first-person idle shooter where colorful voxel cubes burst into gold and your team of sharpshooters keeps the numbers climbing, even while you rest.
Is Time Clickers worth it?
Time Clickers is worth it if…
- you like watching numbers grow and upgrades stack up over days, not minutes
- you want a background game that earns gold while you play something else
- you prefer your shooters simple: point, click, break cubes, buy bigger guns
- you have tried clickers before and want one with actual shooting instead of a plain button
Screenshots
Shooting cubes for gold
You start with a Click Pistol and a wall of cubes. Shoot one, it bursts, gold pops out. Spend the gold on more damage, shoot faster, break bigger cubes. That is the whole loop, and it works because every upgrade lands quickly: within minutes you go from plinking away one shot at a time to tearing through waves.
At wave 100, Time Cubes start appearing. Those are the real prize, since they buy Artifacts that boost everything else. Early on, your clicking speed matters; later, your hired team does most of the work and you step back and steer. The look is clean and geometric, cubes in a few colors against a plain backdrop, nothing on screen that does not need to be there.
A team that fights while you're away
The quiet trick of the game is that you do not have to play it. Hire a team of elite sharpshooters and they fire on their own, earning gold even when the game is closed. Come back later and there is a pile of money waiting to be spent on upgrades.
That makes it a good second game: something running in the background while you play something else, checked between rounds, fiddled with for five minutes at a time. Quick keys for team upgrades and active abilities keep the fiddling fast. It runs on modest hardware too, so leaving it on costs you nothing. The pace is unhurried by design; progress stretches over weeks, and the game is built for exactly that.
What should you know before starting?
Can you play it without clicking constantly?
Yes. Clicking matters early, but hired sharpshooters take over the firing, and the team keeps earning gold even while the game is closed. Many people run it as a background game and check in to spend the money.
Is there anything to pay for?
No. There are no microtransactions and no hidden fees. Progress comes from gold, Time Cubes and Artifacts, all earned in the game. The only thing you can invest is time.
Does the game change much as you go?
The core stays the same: cubes, gold, upgrades. What changes is scale and your options. Skill trees, prestige-style resets, Time Cubes and Artifacts layer on top of each other, so a run that took hours at the start can be replayed in minutes once you are set up. The mid-game stretch is the slowest part, and it rewards patience more than skill.


















