$4.99Click and Conquer Bombs, fog and steady progress
Drop bombs on a hidden grid, collect the rewards and grow your campaign across more than a dozen maps.
Is Click and Conquer worth it?
Click and Conquer is worth it if…
- you want a short, low-pressure game to unwind with for a few evenings
- you enjoy incremental games where the numbers steadily climb
- you like the feel of pixel art and retro visuals
- you want something to idly click while your mind is elsewhere
Screenshots
Bombing through the fog
The whole game sits on one simple loop. A map is covered in fog, enemies hide underneath, and you drop bombs to reveal what was there. Hit a tank or a squad of soldiers and you earn currency. You drop a bomb on a cloudy tile, part of the grid lights up, and the reward lands.
There are no fail states and no timers, so a missed bomb costs you nothing. You work through the grid at your own pace, clearing targets mission by mission, and the game stays calm while you do it. It is closer to a quiet puzzle than a war game, and it takes about a minute to understand everything you need to know.
Spending what you earn
Every reward feeds two skill trees: one for your abilities, one for your economy. Currency buys passive income, bigger and stronger bombs, and new maps to unlock. More than twelve maps grow in size and reward as your campaign expands, so each one clears a little differently than the last.
When a run winds down, you can prestige: reset your progress in exchange for permanent upgrades, including a nuclear bomb that clears a lot of grid at once. Progress comes steadily, and the game is built so there is usually one more upgrade waiting just around the corner.
How long does it take to finish?
How long does it take to finish?
Around two to four hours, and it is designed as a short experience rather than an endless one. You clear the maps, prestige a few times, and reach the end, where the game closes with a short message about war that gives the whole bombing campaign a second meaning. Some players find the middle stretch repetitive, since the core mechanic stays the same from start to finish; it suits anyone happy with one simple loop done well.
Do you need to pay attention while playing?
Not much. There are no timers or ways to lose, so you can play at whatever pace you like, and it works well as a background game or a coffee break toy. Passive income keeps earning while you do something else, and the pixel art and calm presentation ask very little of you.
Is there any strategy involved?
A little, mostly in how you spend your currency. You decide between boosting passive income, increasing bombing power, and unlocking new maps, and you choose which of the two skill trees to invest in. It is light decision-making rather than deep planning, and nothing punishes a wrong choice for long.
What happens after you finish a map?
You move on to the next one. There are over twelve maps in total, each larger and more rewarding than the last, and you can also level up the ones you have already unlocked. Prestige resets your run in exchange for permanent upgrades, so later maps go faster than the early ones did.


















