$0.99Timberman Two Buttons, One Very Tall Tree
Chop fast, dodge branches and chase a higher score every run, alone or with friends crowded around the same screen.
Is Timberman worth it?
Timberman is worth it if…
- you want a game you can learn in seconds and play in short bursts
- you like chasing high scores and beating your own record by a single point
- you enjoy retro pixel art and old-school arcade pacing
- you want a couch game that up to 8 people can argue over
- you prefer quick reflexes over long tutorials and deep systems
Screenshots
Two buttons and one very tall tree
You stand beside a trunk with an axe. Every hit chops it from the side you are on, and every hit can drop a branch on your head. So you chop, hop to the other side, chop again, and the tree never ends. There is a catch: a time bar that only refills while you are actually chopping. Hesitate and it drains; one lazy hop onto a branch and the run is over. That is the whole game, and it is honest about it. Easy to pick up in a few seconds, hard to keep a run alive once the pace climbs and the branches start landing exactly where you were about to stand.
Chasing your own record
The opponent in solo play is the number on the screen. Runs last a couple of minutes, one mistake ends them, and the classic trap kicks in: one more try, then another, then an hour has passed. Leaderboards give the chasing a target, and unlocking new lumberjacks along the way gives it little rewards. There are 32 of them to earn, plus 5 exclusive Steam ones, from standard flannel types to the newest addition, Dark Father. They are cosmetic, so your reflexes do the real work, but swapping to a fresh face before a record attempt is part of the ritual. Four different environments keep the backdrop moving while the trunk stays stubbornly the same.
A party around one tree
The rules take a minute to explain and less to learn, which makes this an easy thing to hand to a room full of people. Timbermill Mode seats up to 8 players at once, all chopping the same kind of tree, all one branch away from humiliation. The fun is exactly what you would hope for from a two-button game played side by side: someone hesitates, someone gets flattened by a branch they saw coming, and everyone has an opinion about it. Rounds are short, so a knocked-out player is back in within a minute, and the axe-swinging sound gives every round its own frantic rhythm. Local multiplayer for 4 means the couch stays crowded.
Online rivals and shared couches
Multiplayer works two ways here. On the couch, up to 4 players can share a screen and settle whose fingers are fastest, which tends to end friendships for roughly ninety seconds at a time. Online, you can queue against a random opponent from the internet or set up a match with friends, and the format suits that: equal rules, equal tree, no build orders or loadouts to learn, just raw chopping speed under pressure. The competitive thrill comes from how little separates a win from a loss. One mistimed hop decides it, so even a lopsided rivalry stays close, and the rematch button gets a lot of use.






























