$4.99Timber Rush One tree, one axe, endless upgrades
Swing at a giant tree, gather logs and gold, and grow every run stronger than the last in this colorful pixel roguelite.
Is Timber Rush worth it?
Timber Rush is worth it if…
- you like incremental games where a run lasts minutes and the numbers still get huge
- you enjoy picking upgrades mid-run and chasing a build that turns the screen into confetti
- you want something low-pressure to half-watch while a tree gets steadily destroyed
- you like pixel art with a retro, arcade feel and short sessions that beg for one more run
Screenshots
One tree, endless swings
The loop is simple and it knows it. You hack away at a massive tree while logs, gold and power-ups pile up on the ground. Between runs you spend those logs on a skill tree packed with automation, special logs and potions, so the next run starts stronger and ends louder. Level up mid-run and you pick upgrades on the spot: more damage per swing, faster swings, better crits, more wood or more gold. Special logs are the fun part. One triggers a lightning strike, one freezes time, one magnetizes the whole screen so everything flies to you. Then the numbers get silly, and that is the point. Fair warning: the pace is generous early and slows down in the later hours, so it suits players who enjoy a grind.
What do you actually do between runs?
What do you actually do between runs?
It covers automation, special logs and potions, and its synergies carry over to every future run, so progress sticks even when a run goes badly. Gold is the second currency, and it buys new axes and new lumberjacks. Each one has different stats: some swing faster, some pull more wood per hit, so swapping them changes how a run feels rather than just its numbers.
Can you play it solo?
Yes, it is a singleplayer game through and through. There is nothing to coordinate and nobody to wait for: runs are short, and you can step away or jump back in whenever you like. It is built as a personal numbers-chasing loop, not a competition.
How long does a run take?
Short, especially at the start. Early runs wrap up in minutes, which is what makes the loop so easy to fall into: one more run, one more pile of logs, one more skill tree purchase. Later runs stretch longer as the upgrades stack, but the game stays built around quick sessions you can slot into a break.
What makes the runs different from each other?
The upgrades you get offered mid-run are randomized, so each run pushes you toward a different mix of damage, swing speed, crits, wood value and gold. Special logs add more variety: a run where time freezes on hit plays differently from one where lightning does the work. Some runs roll better than others, and part of the game is making the most of what the tree gives you.
How does it look and sound?
It is 2D pixel art with a bright, saturated palette and a retro, arcade-era feel. The visuals lean cheerful rather than gritty: a big tree, flying logs, bold effects when a special log goes off. It looks and plays like a loving tribute to the classics, with tight, simple controls to match.

















