The Quarry artwork83%Very Positive

The Quarry Every Choice Decides Who Survives

Guide nine camp counselors through one deadly night, where every decision shapes who lives to see the morning.

Is The Quarry worth it?

The Quarry is worth it if…

  • you want a story where your choices genuinely decide who lives and who dies
  • you would rather steer a horror film than fight through one
  • you like games made to be played or watched with a group
  • you enjoy slasher movies and want to be the one making the dumb decisions

Screenshots

Every choice decides who survives the night

The party is over, the sun is down, and from here on you are making the calls. Check behind the trap door or leave it shut? Investigate the screams in the forest or run? The game never flags which option is the safe one, and small decisions made hours ago can quietly decide who is still standing by morning. Any of the nine counselors can carry the story, or die before daylight comes, and death is permanent. Lose someone and they stay lost for the rest of that playthrough. The writing divides people: some find the banter fun, others find it grating. But the branching itself is the draw, and it is deep.

A horror film you steer

This plays like a movie first and a game second. Facial capture on a cast of Hollywood actors, filmic lighting, staged set pieces: the whole thing is directed like a thriller, and you control where it bends. You walk the camp grounds, talk, search, and hit quick-time prompts when things go wrong, which is often. The camera does the dramatic work for you, cutting and framing like a slasher film, and the sound design earns its keep: movement in the dark, noises off screen, a forest that never quite goes quiet. If you would rather just watch, Movie Mode turns it into a film with the story you set up.

Secrets buried at camp

Something is hunting the counselors, and the game does not explain it upfront. Three separate threads run through the night and only start to click together in the back half. You piece it together yourself: clues, evidence and tarot cards hidden around the camp. Tarot cards give glimpses of what might be coming, which can be the difference between a character walking into danger or walking around it. Evidence shapes how the whole night is judged afterwards. Exploring pays off in ways that reach the ending, so it is worth poking into every cabin and shed before moving on.

A horror night with friends

This is a game built to be argued over. Online, up to seven friends can join in: invited players watch the story unfold and vote on the key decisions, so the whole group shares the blame when someone dies. Or gather on the couch, where each player picks a counselor and controls their actions while everyone else watches their back, or watches them walk straight into it. It turns a tense night into a party: shouting at the screen, second-guessing each other, and finding out together which of you makes terrible choices under pressure. Adjustable difficulty keeps it playable for any skill level.

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