Free to playThe Elder Scrolls II: Daggerfall A vast old-school realm of intrigue
Roam a grim, mysterious open world of dungeons, secrets and choices in a classic first-person RPG.
Is The Elder Scrolls II: Daggerfall worth it?
The Elder Scrolls II: Daggerfall is worth it if…
- you like old-school RPGs that explain nothing and let you figure everything out
- you want to build a character class from scratch, down to advantages and disadvantages
- you enjoy getting lost in enormous, maze-like dungeons with a map in hand
- you would rather wander, join guilds and live in a world than rush a main quest
- you are curious where The Elder Scrolls started, and do not mind 90s jank
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A world that does not wait for you
The King of Daggerfall has been murdered, and his spirit walks the kingdom. The ancient golem Numidium, the weapon that once unified Tamriel, has turned up in Iliac Bay, and everyone wants it. The Emperor sends you, his champion, to put the king to rest and keep the golem from the wrong hands.
That is the frame, not the fence. The main quest is a slow burn of political intrigue and detective work, and it is happy to wait while you take a detour to another county for a few side jobs. Factions watch what you do: help one guild and another may take offence, and your reputation, even your race, changes how people talk to you. Some quests have deadlines measured in days, months or years. Miss one and there are consequences.
Getting somewhere can mean asking an NPC for directions and hoping they know, or feel like telling you.

















