$34.99GreedFall Diplomacy, blades and old island secrets
Talk, scheme or fight your way through a plague-stricken island where every faction wants your help and every choice leaves a mark.
Is GreedFall worth it?
GreedFall is worth it if…
- you miss classic choice-driven RPGs with a strong story and a party of companions
- you'd rather talk, scheme or sneak your way through a quest than fight every time
- you like slow-burn plots with politics, intrigue and a mystery at the centre
- you enjoy building a character from skills, spells and gear and playing it your way
Screenshots
A diplomat's work, done your way
You play De Sardet, an emissary of a merchant nation, sent to the remote island of Teer Fradee where the powers of the old world are scrambling for a cure to the plague called the Malichor. Your job is to keep rival colonies, a zealous theocracy, a science guild and the island's native clans from tearing each other apart, and quests can be solved in very different ways: talk your way in, lie, sneak, or draw steel. What you wear, who stands beside you and which skills you pick can matter as much as your sword arm. You can play as a man or a woman and shape appearance, abilities and spells freely.
Companions, factions and where your loyalties land
The island runs on reputation. Befriend or betray entire factions, and watch your choices steer the story toward different endings. A small cast of companions travels with you, each tied to a different faction, and they chime in during conversations, sometimes changing how things go. Their personal quests are little stories of their own, and friendships can grow into romance. The writing and voice acting carry a lot here: the plot deals with colonialism, greed, faith and the island's own magic, and it stays grounded while supernatural guardians protect its ancient secrets.
What should you know before playing?
How long is the game, and how does it pace?
It is a long, slow-paced game, with a main story in chapters and plenty of side quests, some of which are full stories in themselves. Expect a lot of travelling between quest givers, since fast travel points are spread out. Taking it in sessions suits it better than rushing.
Can you play it solo?
Yes, it is a singleplayer game. Companions join you as part of the story rather than as other players, and they fight at your side, take part in conversations and open up their own quests and romances.
Do choices really matter?
They do. Quests have multiple solutions, your reputation with each faction shifts as you act, companions react to what you say, and your decisions influence how the story ends. It is built around shaping your own version of events rather than one fixed path.























