$29.99Teardown Every Wall Can Come Down
Plan a heist through a fully destructible world, then watch your tidy route turn into glorious chaos.
Is Teardown worth it?
Teardown is worth it if…
- you like casing a place, setting up the perfect route, then sprinting it against the clock
- you want to break walls, drive through houses, and solve problems with explosives
- you enjoy sandbox destruction alone, with friends, or loaded with mods
Screenshots
Smash anything, then use the hole
Every wall, safe, and shed in Teardown can be broken, moved, or turned into a shortcut.
Fire spreads, smoke drifts, water moves, and debris piles up where you left it. It is a physical place that remembers what you did to it, which makes brute force feel oddly practical.
Plan quietly, then steal loudly
The 40-mission campaign pulls you from a struggling demolition business into insurance fraud, revenge, and a lot of stolen cars. Most jobs give you calm time to walk the site, park vehicles, stack explosives, and open your route before anything counts.
Then you grab the first target and the clock starts. You run, jump, drive, and slingshot through the path you built while robots patrol and the seconds burn down. Hidden valuables tucked around each map pay for better tools, so snooping pays off too.
Heists are better with twelve wrecking crews
Up to 12 people can work the same job online, in private sessions or public lobbies. You can split the campaign work, with one driver waiting outside while someone else grabs the safe, or pile into sandbox mode with unlimited resources and no client to please.
It gets chaotic fast when everyone has explosives and their own idea of a shortcut. Restarting a whole level after one mistake can sting, so smaller crews tend to stay saner.
Mods, toys, and a painted village
Sandbox mode is the toy box: spawn objects, test ideas, and flatten things on your own terms.
The free Art Vandals mini-campaign adds five heists in the village of Tilläggaryd, with the Paperboy Gun and Jackhammer joining your kit. Painting a fence has rarely been this suspicious.
What else should you know?
How do the heists actually work?
You get time to prepare without pressure: scout targets, break walls, place planks, park boats and cars, and line up explosives. Touching an objective usually triggers the alarm, so the second half is execution. Grab everything on your list and reach the escape vehicle before time runs out. Trial, error, and quick adjustments are part of the fun.
What is the story about?
You run a demolition firm and take a shady offer to keep it alive, which drags you into revenge, betrayal, and insurance fraud. Expect stolen cars, demolished buildings, cracked safes, and trigger-happy robots standing between you and the payday.
What can you do outside the campaign?
Sandbox mode hands you unlimited resources and total freedom to experiment, destroy, and spawn objects alone or with friends. Mods extend that further with new maps, tools, vehicles, and modes, plus the five-mission Art Vandals expansion set in Tilläggaryd.
How does multiplayer work?
Up to 12 players can share one online session, private or public. Groups can run campaign missions together, mess around in sandbox, or play community mods. Coordination helps, since heists still run on tight timers and shared chaos.























