$14.99Forts Build it up, blow it apart
Stack walls and weapons onto a wobbling physics fortress, then trade fire in fast, chaotic matches where one good shot can bring the whole thing down.
Is Forts worth it?
Forts is worth it if…
- you like building something and then finding out if it survives
- you want a strategy game where a shot can bring down half a base at once
- you enjoy competitive matches that are easy to learn and hard to master
- you want a campaign to learn in before facing real opponents
- you like games that mods and a level editor can reshape entirely
Screenshots
Build fast, watch it wobble
Construction happens in real time, mid-battle. You spend resources to stack floors, brace supports and bolt on weapons while the enemy is doing exactly the same on the other side of the map. Because everything obeys physics, a fort is only as strong as its structure: hit a load-bearing piece and the whole upper deck can come down with the guns still attached. That turns every match into two races at once, one to grow your own base and one to find the weak point in theirs. A plan that looked solid on paper can fold in seconds, which is half the fun.
Sixteen ways to ruin someone's day
Your arsenal runs from machine guns and snipers to missiles and plasma weapons, sixteen in all, unlocked through a tech tree you race to develop during the match. Each weapon answers a different threat, so loadout decisions matter: counter what the enemy is building instead of stacking your favorite toy. Snipers pick off exposed targets, heavier guns chew through structure, and every hit lands somewhere physical, so aiming at a support beam beats spraying at walls. Finding the one spot their whole fort depends on, and hitting it, never gets old.
Commanders with a style of their own
Twelve commanders shape how you play, each with their own powers and strengths. The Warthog leans into firepower, the Armourdillo into resilience, the Shockenaugh into cunning tricks, and the Architect into building mastery. Picking one is picking a strategy: the same map plays differently when your commander rewards aggression over defense or clever economy over brute force. Combined with the tech tree and sixteen weapons, that gives matches plenty of room to unfold differently each time, and gives you a reason to try a style you'd normally avoid.
Rounds that end in rubble and laughter
Forts is at its best with other people in the lobby. Up to eight players can share a match, and the physics make every round a source of stories: forts toppling at the worst moment, a well-placed shot undoing minutes of careful building, plans falling apart in ways nobody intended. If facing other players sounds like too much, you can team up against bots instead and keep the building and demolition without the rivalry. Sessions are easy to join and quick to get going, which makes it a natural pick for a night of playing together.
Can you play it solo?
Can you play it solo?
Yes. There is a 28-mission single-player campaign where you battle the evil Black Penguin Oil Company, mixing combat with puzzle-like challenges that teach you the weapons and systems. You can also fight AI opponents outside the campaign, or team up with other players against bots if you'd rather not go it entirely alone.
Is there a ranked mode?
There is a 1v1 ranked ladder built around two-month seasons. Climbing the leaderboard earns collectable medals, and the game gets bi-monthly updates timed to each season with balancing changes and new features. Multiplayer training missions exist specifically to get new players ready for online play.
What are the DLCs about?
High Seas takes the fight to the ocean with cruisers, battleships and aircraft carriers, plus new water and buoyancy physics across a naval campaign. Moonshot sends you across the Pacific Rim to reclaim Moontech, with four new arenas, a new arsenal and a physics-bending portal. Hosts can share DLC features with everyone in their lobby.
How hard is it to learn?
The basics come quickly: place pieces, manage resources, fire guns. The depth is in structure, angles and economy, and that takes practice. The campaign and multiplayer training missions ease you in, and losing a fort to a better-built base teaches you more about design than winning easily ever will.





















