$2.99Tametsi Pure logic, zero guessing
Tametsi is a difficult logic game about finding hidden mines on a grid of tiles. Every one of its 160 hand-made puzzles can be solved with pure reasoning, no guessing ever required. It starts gentle and climbs to some of the toughest logic puzzles around, at your own pace, with no timers.
Is Tametsi worth it?
Tametsi is worth it if…
- you like Minesweeper, Hexcells or Picross and want something that pushes much harder
- you want puzzles you can always solve by thinking, never by guessing
- you enjoy a long, slow burn: there is well over 40 hours of content here
- you like taking notes, scribbling on the board and untangling a deduction one thread at a time
- you prefer playing at your own pace, with no timers and no punishing failure
Screenshots
Logic only, luck never
Every level in Tametsi can be completed by reasoning alone. There is no point in the game where you have to flip a tile and hope. That changes how it feels to play: when a puzzle resists you, the answer exists, and it is hiding in the clues already on the board. You circle the numbers, test what each one rules out, and somewhere in there is the one tile that has to be a mine, or the one that cannot possibly be one. Finding it is the whole pleasure. The early levels teach a few simple rules, then the puzzles grow more intricate while staying scrupulously fair.
Grids that refuse to sit still
The standard square grid is only the beginning. Tametsi uses a variety of tilings, so the shape of the board keeps changing underneath you: hexes, triangles, boards where diagonals count and boards where they do not. Colored tiles carry their own mine counters, and rows and columns get counts of their own. Each twist is introduced over the first ten puzzles, then the level design starts combining them in ways that look impossible until they suddenly are not. A tile set this plain, with nothing on screen that does not need to be there, puts every scrap of your attention on the logic itself.
Questions you might have?
How hard does it actually get?
The ramp starts smooth: the first levels teach the rules and the difficulty builds from there. But the later levels peak very high, and several of them can take hours of careful thought, with notes scribbled across the board. If a level stalls you, progress is saved automatically and you can switch to another puzzle until the answer clicks. It is a fair kind of hard: nothing is ever unsolvable, but the endgame will genuinely test you.
What happens if you click a mine?
Nothing dramatic. You can keep playing, and there is no fail state to punish you. Solving a level without a single mistake earns a cleaner marker on the level select, which is the real challenge if you want it. If a wrong click happens, resetting the board and solving it cleanly is always an option.
Can you play it with music or a podcast on?
Yes, and many do. There is no in-game music at all, so the board is silent while you think. That makes it an easy game to pair with a podcast or an album in the background, the kind of thing to unwind with after a long day while your hands click tiles and your head does the rest.
What if you get completely stuck?
There are drawing tools for taking notes right on the board, which helps you lay out long chains of reasoning when a puzzle refuses to collapse. Mid-level progress is saved automatically, so you can put a stubborn puzzle down and come back to it later with fresh eyes. Stepping away is often what it takes.

















