$1.99Delete Minesweeper with a third dimension
You clear 3D figures of red squares by reading the numbers and reasoning your way through, one shape at a time.
Is Delete worth it?
Delete is worth it if…
- you want Minesweeper's logic without the guessing or the explosions
- you like short puzzle sessions with a coffee and calm music on
- you enjoy games that speak through shapes and numbers instead of words
- you want a puzzle that stays fair, no timers and no score chasing
Screenshots
Numbers that tell you everything
The rules take a minute to learn and hours to put down. Every figure is a block of covered squares; a number on an open one counts the red squares touching it. Click a square you have deduced is safe and nearby numbers drop by one, so each move feeds the next. The one habit to unlearn from Minesweeper is trusting your eyes: a number minus its already marked reds is what actually matters. Stuck? Click any open number and the squares it counts light up in colour, which is as close as the game comes to holding your hand. And it never lies. Every level can be solved by reasoning alone, no coin flips, no lucky pokes. When a number and its markings finally match and you flip the last square, the whole figure opens up in one quiet click.
Figures that refuse to sit still
The first levels behave like a flat grid with an isometric coat of paint. Then the game reveals what it actually is: puzzles built from solid shapes in space. Switches slide rows and columns so squares connect in new places, other buttons rotate a figure around its own axis, and a number's neighbourhood changes with every turn of the shape. Some levels spin the whole puzzle while you work; some cubes move while their neighbours stay put. Reading how a number shifts after a slide or a turn becomes its own quiet skill, half deduction and half geometry. Nothing on screen is decoration, and there is not a single word of text anywhere in the game. The rules teach themselves through the levels, the way a good toy does.
Questions you might have?
Do you need to know Minesweeper to play?
No. The first levels are simple enough that the rules explain themselves as you click, and there is no written tutorial anywhere in the game. If you do know the old classic, you will recognise the bones and then spend the rest of the game unlearning some of its habits.
What happens when you make a mistake?
Nothing dramatic. Wrong clicks cost one of a few attempts per level, shown as small dots on the screen, and a level that runs out restarts. There are no timers, no ratings, no punishment beyond doing the same shape again, usually faster this time.
Can every level really be solved without guessing?
Yes, every puzzle in the game can be worked out through logic alone. Some positions look like a coin toss until you notice a detail, a sliding switch, a line counter, a number that changed after a rotation, that turns the guess into a proof. That moment is the game's whole pleasure.
Is there anything after the 50 levels?
Not in the form of endless or randomly generated boards. Once the fixed set of 50 shapes is solved, the figures stay solved. The game also mixes things up along the way: 7 different ways of playing, combined and layered as the levels get harder, keep the same basic rules feeling new.


















