$9.99Bombe
Minesweeper, but you only solve each situation once. You write small rules for spotting bombs and clearing squares, the game checks the logic and then applies them forever. Old puzzles solve themselves while only the hard ones stop you, which makes a growing rulebook feel like a very obedient pet.
Is Bombe worth it?
Bombe is worth it if…
- you like minesweeper and want to automate it instead of clicking every square
- you enjoy logic, programming, and building systems that run on their own
- you like refining one elegant rule until it clears hundreds of boards
Screenshots
Teach the solver once, then watch it work
You look at a Minesweeper-like board, group squares into regions, and write a rule: if a region looks like this, mark bombs, clear squares, or make a new region from a clue. A checker confirms the rule is formally correct before it joins your set.
From then on the game runs those rules on thousands of solvable boards across square, hexagon, triangle, and infinite grids. You hear the pops as familiar patterns clear themselves, then play stops at the one shape your rules cannot handle. That is your next puzzle. A hint system can mark the squares that are determinable and tidy away regions you no longer need.
General rules that keep getting smarter
Early rules are simple, like clearing everything around a zero. Later clues and grid types force you to split a tricky area into smaller regions you already know how to solve.
The fun shift is toward abstraction. Variables let one compact rule replace dozens of number-specific ones, and hiding or discarding regions keeps the board readable. Sloppy or overly eager rules can slow the solver down, so part of the game is rewriting your set to be cleaner and faster. It suits slow, careful planning more than quick clicking, and the boards stay solvable without guessing.
How does it actually play?
Do you click squares like normal Minesweeper?
No. You study clues, define regions, and write rules for what to do when those regions appear. The solver does the clicking, marking bombs and clearing safe squares wherever your rules fit, across thousands of boards.
What happens when your rules run out?
The game stops on the first board it cannot finish and leaves the unsolved shape in front of you. You work out the logic, add one more correct rule, and the solver carries on until it meets something new again.
How long does it take to learn?
The basics arrive gradually, with new clue types, grids, and tools unlocking as you clear boards. Expect some early fumbling with regions and rule wording before the system clicks, then steady progress as your rulebook grows.



















