$19.99Supraland Curiosity Is the Whole Map
A first-person metroidvania about curiosity: explore a big toy-box world, find abilities that open paths you already wrote off, and get rewarded with a chest for climbing something you were never supposed to climb. Clever puzzles, fast old-school shooting, and a dry sense of humor. Around 12 to 25 hours.
Is Supraland worth it?
Supraland is worth it if…
- you like games that trust you to figure things out without a marker on every objective
- you love exploring a world where every suspicious ledge might hide a chest
- you enjoy puzzle games with ideas you have not seen in other games
- you have fond memories of fast, old-school shooters
- you want a relaxed singleplayer game that respects your time, around 12 to 25 hours
Screenshots
A world that rewards poking at it
Supraland hands you a large interconnected sandbox, gives you one overarching goal, and then leaves you alone. Most paths are blocked at first, until a new ability turns yesterday's dead end into today's shortcut. The trick is that the abilities are versatile: combine them and you keep finding uses nobody warned you about. And the game loves a stubborn climber. You scramble up a cliff you were pretty sure was out of bounds, expecting an invisible wall, and there is a chest sitting there with a genuinely good upgrade. That happens often. Secrets hide inside secrets, and the game skips the filler: no thousand-no-brainer-collectible busywork, just things worth finding.
Puzzles you have not solved before
The deeper you go, the stranger the puzzles get, and that is the point: familiar puzzle types were deliberately rejected during design. You stop, look at what your abilities can do, and think about them in yet another way. The ideas are new, but the execution is not dragged out: once the idea clicks, you solve it right away instead of fighting clunky controls. Fair warning, the game assumes you are smart and explains very little, so a few puzzles will send you to sleep and greet you with an obvious answer the next morning. That moment of "wait, it was that simple?" is half the fun.


















