Free to playSupraball Football at 400 km/h, first person
Grab the ball, charge a spin shot and blast it past real opponents in fast 3v3 and 5v5 team matches.
Is Supraball worth it?
Supraball is worth it if…
- you want football you can actually play from the pitch, not from a camera
- you enjoy competitive team games where inventing your own tactics is the point
- you like fast rounds with friends, where one save can decide the match
- you prefer skill and teamwork over anything you could buy
Screenshots
A cannon that shoots the ball at 400 km/h
Nobody kicks anything here. You carry a cannon that catches the ball and fires it, with dozens of combinations of spins that bend the shot however you like. The ball travels at 400 km/h, so a clean strike into the top corner feels like a sniper shot with a yellow sphere. And it can still be saved: defenders have shields that reflect the ball, plus pushes and knockouts to stop you getting a clean look. You also get a triple jump for aerial manoeuvres, which matters more than it sounds when the ball is flying over everyone's heads.
Tactics you invent yourself
There is no playbook handed to you. The game gives you the tools (spins, shields, jumps, knockouts) and leaves the tactics to your team. Set up plays with friends, work out how to break a stubborn keeper, or develop tricks nobody has seen before. It is easy to pick up, but turning those tools into consistent wins takes practice.
Rounds made for a lobby of friends
This is the rare sports game where the whole team is actual people, not scripted AI that swaps out the moment someone gets the ball. Grab up to nine friends, split into 3v3 or 5v5, and jump straight into rounds. Coordination is the whole game: passes fly fast, and success depends on how well your side works together, which makes a well-executed play feel earned. There is nothing to buy for an advantage, so the rivalry stays fair. Being the last hope in a 1v1 with the match on the line is exactly as tense as it sounds.























