$4.99Leap Year A jump that changes everything
Explore a hand-drawn world, collect the days of a calendar and discover what your jump can really do.
Is Leap Year worth it?
Leap Year is worth it if…
- you love puzzles where the key is an idea, not an item
- you enjoy metroidvania-style exploring but want something you can finish in an evening
- you like figuring out hidden rules by experiment rather than tutorial text
- you want a platformer that welcomes clumsy hands and rewards a thinking head
Screenshots
A jump worth studying
You can move left and right, and you can jump. That is the whole moveset, and it is the whole point. Land at the same height you jumped from and you die. Fall too far and you die. So you learn to read every ledge, every ceiling, every drop before you commit, and somewhere along the way you notice that the jump does not always behave the way it first seemed to. The game never explains its rules. It builds them into the terrain, lets you stumble into them, and waits for the moment it clicks.
A world that opens with understanding
The map is compact, 40-odd rooms in a hand-drawn world of snowfields, grass and starry skies, and almost none of it is locked by items or upgrades. Progress comes from knowledge. A path that looked impossible stays impossible until you work out why, and then it opens without anything in your inventory changing. The calendar pages you collect, numbered 1 through 29, quietly guide the order of your exploring, and the final page asks you to pull together everything the first 28 taught you.



















