Free to playSummoners War: Chronicles Summon monsters, fight side by side
Pick a Summoner, call over 550 Monsters to your side and take on dungeons, raids and rivals in real time.
Is Summoners War: Chronicles worth it?
Summoners War: Chronicles is worth it if…
- you want an action RPG where your Monsters fight beside you, not just from a menu
- you like collecting and levelling creatures, awakening them and fitting them with runes
- you enjoy a game that farms and runs on its own while you handle real life
- you want Raids and Arena matches to play with friends in short sessions
- you are fond of the Summoners War universe and want its untold story
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Real-time combat with Monsters at your side
This is an action RPG first: you dodge enemy attacks, cast spells and steer your Monsters through fights as they happen, not through menus. You pick one of six Summoners, each with a distinct role and skill set, then summon a team from more than 550 Monsters and bring them onto the battlefield with you. That is the twist that sets Chronicles apart: your Monsters are not cards in a list, they run beside you while you fight. A fight can turn on a quick sidestep or a well-timed command to your team, and the bright, cartoony art keeps even a losing scrap feeling light rather than grim.
A world to explore, and plenty to do in it
The Rahil Kingdom spans multiple continents, and the story follows the conflicts and choices that shaped the world from the original Summoners War: Sky Arena. The King is looking for a Summoner to stand against Tefo's enormous conspiracy, and the tale is told at a pace that keeps chapters worth finishing. Between story beats there is a lot to poke at: loot-filled Dungeons, the many-floored Ascensions, crafting, gathering, mounts and a player home you can fill with buildings and ornaments over time. Fair warning, the grind is real, and the shop is hard to miss. It is a game that rewards steady daily play more than one long sitting.
Raids with friends, and an Arena to settle scores
For a Co-op evening, Chronicles has a clear menu: take on Raids with friends, where teamwork matters more than reflexes alone, or head to the Arena and test your team against other players. The competitive side is exactly what you would expect from the mood: short, skill-based matchups where a better-built team and sharper decisions win. Between matches, dungeons give everyone in the group a steady rhythm and a shared sense of progression, and daily events go down easy rather than feeling like a chore. It is a straightforward loop: join up, coordinate, run the content, compare loot afterwards.

























