Storebound artwork$7.9977%

Storebound A cursed megastore that never closes

A co-op puzzle horror game for 1 to 3 players, set in a megastore cursed to keep its shoppers forever. Decode the store's twisted logic across a six-episode campaign, split up with walkie-talkies, and get out before the things in the aisles decide you need "assistance".

Is Storebound worth it?

Storebound is worth it if…

  • you want a story-driven co-op campaign to play through with two friends, start to finish
  • you like puzzle horror where figuring out the store's logic matters more than fast reflexes
  • you enjoy eerie, surreal places and a store that gets stranger the deeper you go
  • you would rather hide, split up and talk your way out than fight

Screenshots

Escape the store that wants you to shop forever

The megastore is trapped between dream and nightmare, and it has no intention of letting you leave. The campaign runs six episodes, about 5 to 7 hours in total, and every two chapters drop you into a different era and area of the store with its own puzzles and its own horrors. You search departments for items and clues, piece together where to go next, and talk your way through the store's twisted logic. It is a story-driven descent with a proper ending, not a round-based session game: you play to find out what happens to the shoppers who never checked out.

Split up, stay in touch, solve it together

Many puzzles only work when you split the squad. One of you reads out a code sequence from across the department while another punches it in; someone guides a friend through a maze by voice. Nearby, proximity voice chat carries the call naturally. Farther apart, you fall back on walkie-talkies, and the store can hear those too. The puzzles lean on cooperation more than raw difficulty, so the fun is in the shouting, the wrong theories and the moment all three of you finally see how the pieces fit.

A horror night built for a trio

This is a rare co-op campaign built around three players, and it shows: puzzles and chases keep asking for exactly that many hands. There is no matchmaking, so bring two friends or play solo. When the lights go out, the Store comes looking for shoppers who need "assistance", and you choose whether to cut communications and go silent or risk being caught. A sanity system means the mall gets into your head: lose control and you may turn on the very friends trying to save you. Expect screaming from a different aisle, and a lot of laughing right after.

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