$8.99Murky Divers Shred the evidence, survive the deep
A co-op horror job at the bottom of the sea: dive into sunken labs with up to eight friends, destroy what Pharma Corps wants gone, and hope the dark lets you leave.
Is Murky Divers worth it?
Murky Divers is worth it if…
- you want a co-op horror where the whole crew has a job, from sonar to anchor
- you like quota games where the timer and the oxygen force quick, bad decisions
- you enjoy being scared of what's making that noise in the dark
- you have a group of friends who turn every plan into a disaster worth laughing about
Screenshots
Flying a submarine by sonar alone
To get anywhere you read sonar pings, watch the stations, and steer toward the wrecks scattered across the ocean floor while someone calls out what's good and what's about to kill you. It is a job in itself, and a good one: the whole crew has a role, from speed to signal identification to dropping the anchor. Outside, the open ocean holds creatures you have to identify and avoid, and some of them are faster than you. You reach the site, find a spot to park, and only then does the actual diving start. Getting there is half the game, and the trip can drag if your crew treats it as a commute instead of a mission.
The job: remove all corpses
Pharma Corps' failed experiments left bodies in their labs, and your job is to make them disappear. You swim through procedurally generated wrecks, load dead bodies onto your caddie, and haul them back to the sub, where a shredder turns them into credits. Oxygen ticks down faster than you expect, monsters spawn from the start, and every mission runs on a timer, so the last minutes become a scramble to sell everything before the deadline. Grabbing a body while something in the dark closes in is exactly as stressful as it sounds. Destroy the proof, survive the return, and the credits are yours.
Crews of one to eight
You pick your sub to match your crew: a small one for solo or a friend, a regular one for up to 4, or the large sub for a full 5 to 8 person crew, which is where the chaos really pays off. Proximity voice chat means you hear each other only when close, so the sub fills with shouting, and the dead can't warn anyone. Between dives you spend credits on items and upgrades: a shopping cart, a scooter, Agent NUTS, see-through vision, a body part detector, a grappling hook, and modules for more depth and bigger nets. Diving suits unlock as you complete missions, so your crew at least dies in style.























