$29.99Cyber Knights: Flashpoint Heists, betrayal, a crew of your own
A cyberpunk tactical RPG about running heists with a crew you build yourself. Sneak through multi-stage missions, go loud when it all falls apart, and juggle factions, favors and heat back home. With 40-plus multiclass combos and a story engine that reshuffles who betrays you each run, no two playthroughs play the same.
Is Cyber Knights: Flashpoint worth it?
Cyber Knights: Flashpoint is worth it if…
- you like planning a job in detail and improvising when the plan falls apart
- you enjoy squad tactics with real stealth, not just combat with a sneaking option
- you want a crew whose members grow, argue and sometimes betray you
- you have time for a game with a lot of interlocking systems to learn
- you played X-COM or Shadowrun and want something with more degrees of control
Screenshots
Plan the job, then pull it off
Every heist starts before the shooting does. You commit your crew to legwork that can reveal new opportunities or new threats, work your underworld contacts for bribes and favors, and plan a path through a multi-stage mission. Then something goes wrong, the alarms climb, and the quiet part of the job becomes a sprint to the extraction. Moving fast and staying out of cover fire is how you get out alive.
A crew worth building
You take four mercenaries into a job, and who those four are is the real game. Extensive talent trees, more than 40 multiclass combinations, weapon modding and evolving character traits give you endless ways to shape them, from straightforward Soldiers to stranger builds. Squad members grow as you play, shaped by your choices, their injuries and even which missions you bring them on. Back at the safehouse you upgrade your base and craft gear. There is rich visual customization too, from hair and tattoos to color options for nearly everything, so the face you send into danger is the one you chose.
A city that keeps score
The ecosystem has collapsed and only 112 cities remain, sheltering under domes or inside mountains, in a world where artificial consciousness was created, killed and outlawed. In the underworld you balance factions, reputation and heat: rivals, fixers, arms dealers and corporate big shots, where who you work for, fail or betray opens and closes doors. A story engine called the Casting Director then takes your crew's histories and choices and casts them into world events and storylines picked fresh for each playthrough. Who ends up a friend in need, a betrayer or the villain changes from run to run.
Can you play it your way?
Will an update wipe your save?
No. You never have to restart unless you want to. They are also known for helping players recover saves when something goes wrong outside the game itself.
Is the game polished?
Mostly, with rough edges. The core tactical loop is solid and satisfying, but small glitches and inconsistencies do turn up, especially in freshly added content, and some talents feel unbalanced. The developers respond quickly to reports and have a track record of fixing problems, sometimes even repairing individual save files, but go in expecting a game still being actively shaped.





















