Squad artwork$39.9982%Very Positive
Co-op pick

Squad War at walking pace

Squad is a tactical military shooter built around teamwork, talking, and holding ground together. Join a nine-person squad inside a 50 vs 50 battle, or run shorter tactical missions with up to five co-op friends in Fireteam mode. Worth playing for those rare matches when plans, radios, and rifles all line up.

Is Squad worth it?

Squad is worth it if…

  • you like co-op games where talking and teamwork decide the round
  • you want large battles with infantry, vehicles, building, and logistics
  • you and co-op friends enjoy slow, tactical shooters with real consequences

Screenshots

Fifty against fifty, nine at a time

You join a team of 50, then fight as part of a nine-person squad with its own leader and orders. Matches play out across 24 large maps based on real-world places, with 13 factions from the US Marine Corps to the Australian Defence Force and Canadian Army. Faction-specific weapons and vehicles shape how each side moves and shoots. You win by outmaneuvering the other team and taking ground, not by outgunning everyone alone. Bring a microphone, follow the plan, and accept that the plan will change.

Talking is your main weapon

Squad gives you local voice, in-squad voice, squad-leader channels, and a commander channel, plus map tools and in-world markers for marking targets and moves. Orders travel down that chain, from commander to squad leaders to fire team leads. You call contacts, ask for ammo, request a lift, or talk a driver onto a road. When comms work, flanks and defenses come together in a way solo shooting never matches. When nobody talks, you will feel it fast. Good manners and short, clear callouts go further than a good aim.

Infantry, armor, and shovels

On foot you fight with realistic scopes, including Picture-in-Picture optics, and a suppression system that punishes standing in the open. Around you, combined-arms warfare keeps rolling: trucks, armored vehicles, helicopters, drones, and artillery all shape the same fight. You can also build and supply the battlefield, placing sandbags, razor wire, HMGs, and AT guns, or hauling ammunition and materials where they are needed. Holding a fortified position with low supplies, medics working and engineers repairing, is the kind of round co-op friends remember.

A smaller way in with Fireteam

Fireteam is Squad's co-op PvE mode for up to five players, added as a shorter alternative to the big 50 vs 50 battles. It condenses the game's memorable moments into intense tactical missions, with four missions included for all owners. You still move, communicate, and shoot as a unit, only the opposition is the game rather than another team. It is a sensible first step for co-op friends who want to learn roles and radios before joining a full server. Extra Supporter or Founder packs support further development.

Good to know before you queue?

How does co-op actually work in Squad?

Two ways. In the main mode you join a nine-person squad inside a 50 vs 50 team fight, with voice channels for local talk, squad talk, leader talk, and commander talk. In Fireteam mode you play co-op missions with up to four friends against the game, which suits learning the ropes together. Both reward clear callouts, shared ammo, and staying with your squad.

What do you build during a match?

You change the battlefield with fortifications and emplacements, from sandbags and razor wire to HMGs and AT guns, plus ammo and materials delivered by logistics. A well-placed gun or stocked defense can hold a position much longer than rifles alone.

Is it hard to learn?

Yes, by design. Thirteen factions, faction-specific weapons and vehicles, combined arms, building, logistics, and four layers of voice comms add up to a steep learning curve. Expect early rounds spent walking, getting lost, and getting shot from far away. Stick with an active squad, tell them you are new, and the systems start to make sense.

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