$0Split Fiction Two stories, one wild escape
Two writers get plugged into a machine that steals ideas and end up trapped inside their own sci-fi and fantasy stories. You and a partner play Mio and Zoe as you run, climb, fight and solve your way out together, jumping between dragons and cyber ninjas, trolls and thrown hover cars.
Is Split Fiction worth it?
Split Fiction is worth it if…
- you want a full co-op campaign to finish with one partner
- you like swapping genres, with fantasy dragons one hour and sci-fi chases the next
- you enjoy learning a new ability in every chapter instead of mastering one
- you like funny, colorful action with a friendship story at the center
Screenshots
Trapped inside your own stories
Mio writes sci-fi, Zoe writes fantasy, and a machine built to take their ideas locks them inside their own drafts. To get out with their memories intact, they have to play through both sets of stories and learn to trust each other. You watch two people who start out prickly turn into an actual team, told through big set pieces and quieter talks between disasters. The plot splits opinion, so come for the friendship arc and the constant surprises more than for subtle writing.
Sci-fi one minute, fantasy the next
The game keeps swapping worlds, so the scenery never sits still. One stretch has you taming dragons over green valleys, another has you fighting as cyber ninjas through neon streets while a robotic parking attendant hurls hover cars at you. Terrifying trolls show up too. It is colorful and cinematic throughout, with third-person running, climbing and platforming tying it all together. The variety is a highlight, and the fantasy and sci-fi chapters play differently enough that a new background usually means new trouble.
Built for two, from start to finish
This is co-op only, played split screen locally or online with one partner. You each control one writer and get through because the other person does their part: one opens the way, the other moves through it, then you swap roles. Abilities change per world, so you are always learning a small new trick and teaching it to each other on the fly. It stays friendly to mixed-skill pairs, though later bosses ask for tighter timing and communication. Best played with someone you like talking to.
Side stories and constant new tricks
Along the main escape you find side stories, short detours into even stranger ideas that play like little games inside the game. One has pigs, one has teeth wandering a sweets universe and picking a fight with a dentist, and there is pinball and a third-person shooting stretch in the mix. The humor is broad and silly, and these detours are a highlight. Mechanics arrive, get used, then leave before they wear out, which keeps the pace brisk even when a joke or boss fight runs a little long.
Good to know before you pair up?
What do you actually do in Split Fiction?
You play in third person as one of two writers, running, jumping, climbing, fighting and solving light puzzles across linked sci-fi and fantasy levels. Each world hands you and your partner a different set of abilities to master together, from dragon riding to cyber ninja combat. Expect chases, boss fights and platforming sequences, broken up by shorter side stories with their own one-off rules.
Do I need a co-op partner to play?
Yes. Every part of the game is designed around two players working together, either side by side in split screen or online. You cannot complete it solo, so line up a partner first. The upside is that only one of you needs to own the game for the other to join in for the full campaign.
What are the side stories?
They are optional short levels tucked inside the main worlds, each with its own self-contained idea and mechanics. They lean goofy on purpose and give you a break from the escape plot.
How hard is it for a less experienced player?
Forgiving. The platforming and combat are action-heavy but readable, and checkpoints keep failures short. Later chapters and bosses ask for better coordination, so the newer player should take the steadier role when one is offered. A patient partner matters more than fast reflexes.
What is the mood like?
Loud, bright and funny, with a story about creativity and friendship underneath. There are tense chases, trolls and cyber violence, plus a psychological horror tag for some darker stretches, but the tone stays adventure-first. If cringey banter ruins a game for you, the dialogue here may test your patience.























