$29.99A Way Out A Prison Break for Two
Two inmates plan their escape together in a co-op story that plays out like a film, best finished over a few shared evenings.
Is A Way Out worth it?
A Way Out is worth it if…
- you want a story-driven co-op game to finish with a friend or partner
- you like crime stories with tension, chases, and tough choices
- you like games that keep changing activities instead of repeating one loop
Screenshots
Two inmates, one plan
You pick Leo, a hardened inmate ready to get his hands dirty, or Vincent, fresh off the bus and quick on his feet. What starts as a prison break widens into a chase for freedom and payback, with family, trust, and betrayal along the way. The dialogue is heavy and the mood stays grounded and gritty, more crime film than cartoon caper. You will argue about who talks and who climbs, which is exactly the point.
Built so neither player waits
This is co-op only, split screen even online, and every scene asks something of both of you. Puzzles are about timing and talk rather than hard logic. The controls stay simple, so a less experienced partner can keep up without a long tutorial.
A new trick every chapter
The game keeps swapping what you do. You sneak through wards, brawl in the yard, run rooftops, drive hard through pursuits, and solve small co-op puzzles to break locks and cross gaps. Then it hands you a quiet minute to go fishing or play a pub game. Nothing lasts long enough to wear out, which keeps the pace brisk across its roughly six to eight hours. Think channel-surfing with handcuffs on.
A story that lands hard
The telling is cinematic, cutting between your two screens as pressure builds on each side. Scenes shift from funny to tense without much warning, and the final stretch turns the partnership itself into the question. The twist near the end is a highlight. It is the rare game best finished in one or two sittings, because you will want to see how your shared choices shake out.
What else should you know?
Do I need a partner to play?
Yes. There is no solo mode, and both of you play the full story side by side from start to finish.
How long does it take to finish?
Around six to eight hours, easy to clear in one or two evenings. It has chapter select, so you can revisit favourite scenes or mop up moments you missed without starting over.
Is it hard to learn?
No. Movement, stealth, driving, and simple prompts do most of the work, and the game teaches as you go. Good coordination helps more than fast reflexes, so it suits mixed-skill pairs.
What kind of tone does it have?
Gritty and emotional, with violence, crime, and some sexual content and nudity. Between the chases there are warm, talky stretches about family and loyalty, then the ending pulls the rug hard.



















