$9.99SKYHILL One Hundred Floors Down
Scavenge the hotel floor by floor, craft what you need and fight through mutants to reach the lobby alive.
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One hundred floors of bad news
Your penthouse survived the bio-weapon strike. Your supplies did not. So the plan writes itself: leave the safest room in the building and descend floor by floor, searching each one for food, parts and anything that keeps you alive another day. Every floor holds a stairwell and two rooms, randomly generated each run, and every step costs hunger. Go too far on an empty stomach and your health starts paying the bill. The hotel's elevators are your lifeline: fix one and you can ride back to your penthouse to craft, cook and sleep, then drop straight back into the dark. Skip the repairs and the walk back up gets very long.
Fights where every shot is a gamble
Combat is turn-based and built on risk. Each attack targets a body part: aim for the head for big damage, take the safer body shot, or spend the turn fleeing or patching yourself up. Every option shows its odds, and the odds do not always cooperate, which keeps even a winning fight tense. Kills earn experience for your four stats, and unlocked perks and special abilities change how the next run starts, from always striking first to halving your hunger. Difficulty levels range from a survivable descent to conditions that will eat you alive. When you die, and you will, the whole hotel regenerates and dares you to try again.




















