$14.99Dead Age Survive 40 Days, Die Stronger
Lead a camp of survivors through a zombie apocalypse, scavenge and craft by day, fight the horde by night, and push every choice toward one of six endings.
Screenshots
Choices with teeth
Dead Age is built around decisions that stick. A survivor is trapped: rescue them and spend supplies you need, or walk away and keep the camp fed. Romance a companion or make an enemy, and rivalries can snowball into disasters later. Daily events put new dilemmas in front of you, and the story branches around what you pick.
The story is non-linear, and your choices have real consequences in the game world. Live long enough and one of six endings waits, shaped by how you played. It gives the game a pull beyond the next fight: you want to see what a different set of decisions does to this world. Some players find the loop gets repetitive after a few runs, so come for the choices and the camp more than endless variety.
Running the camp
You start just after the outbreak, taken in by a small group of survivors. Food runs low, the wounded need care, and materials have to be scavenged to keep the camp standing. You assign jobs: hunting for dinner, standing watch so nobody becomes a midnight snack, crafting gear and medical supplies from what the scavengers drag home.
Every survivor counts, because defending the camp against undead hordes and hostile gangs takes all hands. You head out on dangerous scavenging runs through zombie-infested areas, buy and sell equipment, and slowly learn the skills needed for long-term survival. The mornings are a quiet routine of triage and planning, and then the day tries to kill you.





















