$7.99Sitting Ducks Build nonsense, survive the apocalypse
Slap together ridiculous structures with sticky hands and outlast one disaster after another, alone or with up to five friends.
Is Sitting Ducks worth it?
Sitting Ducks is worth it if…
- you want a party game where the plans fall apart and that is the whole point
- you like survival crafting but wish it were sillier and faster
- you have a group of up to six friends who enjoy screaming at each other
- you love physics toys and building things that probably should not stand
- you want short rounds that make you say "one more" every time
Screenshots
Built for a game night
Rounds are short, the rules take a minute to explain, and the fun comes from what goes wrong. One minute you are stacking planks into a shelter, the next a meteor flattens it and someone is blaming someone else. The game is at its best with a group: carry each other to safety, hold hands as everything collapses, or quietly sabotage the team for one extra second of survival glory. Either way, you will be laughing at the wreckage.
Survival, minus the seriousness
You start each round with minutes to throw together something that might keep you alive. Gather whatever is lying around, stack it, weld it, and hope it holds. Hunger for realism is not required: this survival sandbox trades careful planning for improvisation, and the structures you build are only ever "probably" going to work. As you survive longer, new islands rise from the ocean with fresh materials and new ways to doom your team. The ocean, for the record, is hungry.
Chaos is better with company
Online co-op for one to six players, and the game knows which number it prefers. Playing solo works, but the disasters are built around a crew: rescues, shared builds, and panic that only multiplies with headcount. You do not even need everyone alive to finish a wave, as long as one of you is still standing. Sessions are easy to join and easy to lose an evening to, one "okay, last round" at a time.
Sticky hands, wobbly physics
There are no tidy construction menus here. You build by slapping, dragging, stacking and throwing objects with sticky hands, and the physics engine treats every structure as a suggestion. Giant towers, flying platforms, tiny boxes that become everyone's final resting place: all possible, none guaranteed. The clumsiness is the point. Half the comedy comes from watching your carefully welded fortress sag, wobble, or spontaneously explode while the tidal wave rolls in.
Dress for the apocalypse
Surviving disasters and pulling off special feats unlocks cosmetics and ridiculous outfits, so you can meet your end in style. Nothing says experienced survivor quite like getting flattened by a meteor while dressed like an absolute clown. If you would rather perfect your creations before the world ends, creative mode lets you test builds against disasters without the pressure, which is handy for engineers who take their nonsense seriously.
Can you play it solo?
Can you play it solo?
Yes, but it is a different game. Solo runs are quieter and the comedy comes mostly from your own disasters, while the rescues, sabotage and shared panic that make it shine need other people. If you plan to play mostly alone, expect less mileage than a group would get.
How hard is it to learn?
The controls take a little getting used to, since grabbing and welding with sticky hands is deliberately clumsy. Most people get the hang of it within a round or two, and the wobbliness that feels awkward at first is exactly what makes the funny moments happen later.
Do the rounds play out differently each time?
Yes. Disasters arrive in a different order and mix, from tidal waves and blizzards to meteors and zombie invasions, and each one demands a different structure. A fortress that survived the last round may be useless against the next, so every run forces your team to adapt and rebuild from scratch.
What are the disasters like?
They escalate. Early rounds give you a few minutes to build, but as you survive longer the catastrophes come faster and hit harder, so the pressure keeps building until something breaks, usually your base. New islands also emerge as you last, bringing fresh materials and fresh hazards to reach them.






























