$14.99Funnel Runners Outrun the storm, fix the van
Scavenge a doomed city for parts and fuel with friends, then race the tornado to safety.
Is Funnel Runners worth it?
Funnel Runners is worth it if…
- you want a co-op game where the plan falls apart and everyone screams into the radio
- you like short, tense runs where the weather decides how it ends
- you enjoy scavenging under pressure more than slow, careful building
- you have a group of friends and one evening, because a session fits in a sitting
Screenshots
The tornado is the level
The storm is not a timer in the corner of the screen. It is a wall of wind that grows stronger the longer you stay, tears buildings apart piece by piece and rewrites the map while you are still in it. Anything a building loses is gone for good: loot that was inside is buried, streets fill with debris, and your route back to the van may simply stop existing. Get caught in the open when a funnel spawns nearby and the wind can pick you up and carry you off. You may not be found again. The weather also throws hailstorms, acid rain and lightning at you, each one changing how you move and what you dare to do. You drop everything and sprint for a house, then stand inside wondering whether the house will still be there in a minute.
Fix the van, earn your exit
Your ride out of the city is dead, and it stays dead until you find what it needs. You search the collapsing town for scattered vehicle parts, fuel and tools, haul them back and work through the repairs, which get harder as the storm closes in. Along the way you can collect data for APEX Storm Monitoring Services: not required to survive, but it pays well. Coins you find during a run feed a vending machine in the van, buying healing, energy and scavenging gear like umbrellas and crowbars. Every choice is a bet on the clock: one more part, or one less minute. When the wind starts dragging at you mid-repair, even turning a wrench becomes a fight.
Scavenge, adapt, survive
This is survival stripped to the essentials: bare streets, scarce supplies and a deadline that eats the map. You start each run with a broken van and a town full of the things you need, hidden in houses, gas stations and junkyards. Because destroyed areas lose their loot for good, where you go first matters. Rush the nearest blocks and you may strip them dry before the storm even arrives; push deeper and you risk being caught far from cover. Tornados and storms spawn randomly and grow over time, so no plan survives contact with the weather. You learn to read the sky, grab what you can, and leave before leaving stops being an option.
Chaos is better with friends
Up to 8 players can share one doomed city, and the game is built around splitting up and covering more ground. One of you hunts for a fuel can while another strips a garage for parts, gadgets get passed around, and someone always comes back with half of what you asked for. The fun is in how it falls apart: a hailstorm hits while half the team is outside, one umbrella exists, and suddenly everyone is looking for cover at once.
























