$14.99INCISION Mercy Is Weakness
Cut, shoot and burn your way through a city consumed by the Growth, one unforgiving level at a time.
Is INCISION worth it?
INCISION is worth it if…
- you grew up on Doom, Quake, Blood or Shadow Warrior and want that feeling back
- you like shooters that demand skill and focus instead of holding your hand
- you can commit to beating a level in one sitting, and enjoy the pressure that brings
- you have time for DUSK or Forgive Me Father but want something darker and stranger
Screenshots
An arsenal built for overkill
Ten weapons, each with an alternative firing mode, and none of them subtle. The shotgun spits volleys of bouncing incendiary bombs. The heavy machine gun lobs grenades that turn enemies into red mist. The revolver rewards trick shots with extra damage, four incendiary rockets at once can crumble the strongest foe to ash, and the saw-spear doubles as a long-range slasher and a close-range buzzsaw. Movement is fast and responsive, with a double jump, so the fighting is about staying in motion and picking the right tool before the wrong one picks you. Enemies leave sticky red puddles. So will you, if you hesitate.
A world that should not exist
The Growth has merged all life and technology into one hungry organism, and the familiar world went with it. Factories are its nerves and organs, cityscapes are transformed, and the deeper you descend, the stranger it gets: surreal alien structures, hive megastructures of rotting tissue, things from beyond our world. The art direction is a highlight, rust-red and grimy and genuinely unsettling, and the levels are mazes with real personality and plenty of secrets to find. The story never interrupts the shooting, but it is there for anyone who wants to dig into what happened to this place, and it stays open to interpretation.
No checkpoints, no mercy
Here is the deal, stated plainly: levels must be beaten in one go. No checkpoints, no quicksaves. Scattered across each map are 1-ups, extra lives, and hunting them down is part of the game, because run out and the whole level restarts. It makes the game tense in a way few shooters are, and clearing a long level after a string of deaths feels earned. It also asks a lot: some levels run long, and losing an hour of progress stings. The game is brutally difficult by design but never unfair, and it wants you to learn, adapt and stop being the prey.

















