$9.99CULTIC Retro shooter, grave-fresh horror
Slide, dodge and blast through cultists with dynamite and old-school guns in a grim, creepy first-person shooter.
Is CULTIC worth it?
CULTIC is worth it if…
- you like shooters where the horror sometimes wins and the fights sometimes get weird
- you grew up on Blood and Doom and want that feel with modern physics and lighting
- you enjoy hunting secrets that hide real upgrades, not just wallpaper
- you want a solo campaign with a wave-based Survival Mode on the side
Screenshots
Fights that reward movement and nerve
Combat is fast and deadly, and it goes both ways: well-placed shots end fights quickly, and so do the cultists'. You slide, jump, dash and duck behind cover, or you slow down, lay traps and pick enemies off from a distance. Kick a cultist back, toss a lantern to set him alight, throw a stick of TNT and follow it with a Molotov. The arsenal is full of mid-century firearms and explosives, and headshots matter: land one and the fight gets shorter. Enemies telegraph their attacks with clear sound cues, so staying alive is about listening as much as aiming.
A shooter that knows when to slow down
The pacing swings hard. One minute you are sliding through a firefight, the next you creep through a dark, silent stretch where nothing moves and the music drops out entirely, which is somehow worse. The pixel-style graphics, grim palette and unsettling sound design carry the horror, and jump scares are part of the deal. The story comes through notes and letters left in the world, telling a small, grim tale about the cult and the thing twisting its followers' minds. The level design is the quiet star: mazes and open arenas balanced with care, secrets worth hunting, and weapon upgrades hidden in them.
What exactly do you get?
How hard is it, and can you play it your way?
The game is built around choice. Charge in guns blazing, slide and dodge through crowds, or play it slow: set traps, hold cover and let enemies come to you. You can even bait enemy shots into each other and let the cult do your work. Cranking the difficulty up changes enemy behaviour, not just their health, so higher settings genuinely play differently. Ammo is worth managing, and quicksaving before experimenting is good advice.
Does it look and sound as old as it claims?
It looks retro without being old. The pixel-style art and grim palette are deliberate throwbacks, but it runs on a modern engine with real physics, dynamic lighting and a fully 3D world. The music swings between driving combat tracks and long, nerve-racking stretches of near silence, and the sound design carries a lot: you hear what enemies are about to do before you see it.


















