$3.99Re:Blade Your mouse is the sword
Steer a blade with your cursor, grow stronger with every run, and take on a raid boss with a new sword each time.
Is Re:Blade worth it?
Re:Blade is worth it if…
- you like incrementals where the numbers go up while your hand does something satisfying
- you enjoy trying a new build each run and seeing how far it breaks the game
- you want short sessions that turn into one more weapon, one more Raid
- you collect things and will not rest until the relic sets are complete
Screenshots
Your mouse is the sword
There is no attack button. The sword follows your cursor, and the moment it touches an enemy it strikes on its own. Your job is movement: sweep the blade through a mob, park it on a tough one, keep it where the damage flows.
A fight looks like this: you glide the blade into a crowd, the swings come fast and automatic, and gold and experience start popping out of whatever is left.
Awakenings and a sword worth feeding
Mid-combat, the game offers you a choice of Awakening effects. The one you pick changes how your sword attacks and how it grows, so a run is shaped by decisions made in the middle of a fight, not before it. Some builds come out gentle.
Between fights, the rewards go into upgrades: a skill tree, relics to collect, hidden skills to find. Keep feeding the sword until it is strong enough, then enter the Raid, take down the boss, and move on. The collecting side scratches an itch: relics are plentiful and finishing a set takes real dedication.
What should you know before playing?
Can you play it with just one hand?
Yes, and that is the point. The sword attacks automatically when it touches an enemy, so the whole game runs on mouse movement plus a few clicks for upgrades and choices. It is a relaxed kind of action: your reflexes matter less than where you decide to point the blade.
How long does a playthrough take?
A first run with one weapon takes roughly two to three hours from a fresh sword to a felled Raid boss. After that, later weapons go faster: with permanent upgrades carried over and the upgrade tree automated, a repeat run can take under ten minutes. The game is built around those repeat runs, one weapon after another.
Do the weapons actually play differently?
Swords, daggers and greatswords differ in attack speed, reach and starting stats, and your Awakening picks change how each one fights. Be aware that the elemental flavors are names more than mechanics: an ice sword is not secretly frozen, and the real character of a run comes from the build you assemble. Some builds are far stronger than others, and ice is widely considered the strongest.
Is the game finished?
It launched rough, with bugs and missing polish, and it has been patched heavily since: major updates reworked progression, added automation and fixed most of the early complaints. It is still a small, simple game at heart. If you want a lean incremental with a satisfying core loop, it delivers; if you want depth and variety on the scale of a full action RPG, it will feel thin.

















