$29.99RAILGRADE Layered tracks, busy trains
Lay rail between industries, route your trains, and grow a colony's economy one line at a time.
Is RAILGRADE worth it?
RAILGRADE is worth it if…
- you like untangling supply chains and hunting down bottlenecks
- you want a train game without the depth of full signalling systems
- you enjoy replaying missions to chase a better rank
- you liked the idea of a train tycoon but found them too dense
- you want a sandbox where you can build slowly and watch trains run
Screenshots
Building railways in the air
Tracks in RAILGRADE stack. You raise lines over other lines, bridge terrain, and thread routes through tight maps until the whole thing looks like a working model railway. Construction tools are quick: click, place, done, so you spend your time solving delivery problems instead of fighting the editor. Trains come in different engine and freight types, with hundreds of combinations to try. A route that moves iron ore at the start of a mission might need a second track and a faster engine by the end. The pleasure is in watching it all click: freight flowing, trains looping, nothing stuck in a bottleneck.
The campaign and its rewards
The singleplayer campaign runs over 50 missions on an off-world colony, where your corporate overlords dangle a trip back to Earth as the prize. Each mission sets goals on a controlled map: connect these industries, ship that cargo, grow this city. Finishing a mission earns tokens you spend on new industries, upgrades and options, so later maps give you more tools and bigger supply chains. Early missions move two or three resources with a handful of trains; later ones juggle a dozen resources across dozens of trains and buildings. Side missions add variety, from hunting oil in arid deserts to running a rocket launch program.
Playing it your way
Sandbox mode drops the mission structure entirely: build the network you want, grow your cities, and export goods by zeppelin for extra profit when you feel like it. There is no timer breathing down your neck here, which makes it the natural home for players who like to tinker. The campaign has an escape hatch too: you can turn timers off and play at a gentler pace, though that locks out some of the bonus rewards. When you have built something you like, photo mode with its filters and visual options is there, and a cinematic view lets you sit back and watch your trains work.
Questions about RAILGRADE?
Can you play it solo?
Yes, it is a singleplayer game throughout. The campaign has over 50 missions, plus side missions and a sandbox mode, all played alone at your own pace.
Are there timers?
In the campaign, yes: missions are scored on time, and faster finishes earn more tokens for unlocks. Sandbox mode has no timers at all.
Can you mod the game?
Yes, RAILGRADE supports mods, including custom maps, so the community can add new things to build beyond the campaign and sandbox.
How does it look and sound?
The maps have a clean, detailed 3D look that reads like a tabletop display of miniature terrain, and trains feel weighty as they roll through it. The synth soundtrack is a strong point and holds up over long sessions.



















