$29.99RAILGRADE Layered tracks, busy trains
RAILGRADE gives tycoon fans trains, factories and supply chains on an off-world colony. You lay multi-level track, match engines to cargo and keep inputs and outputs balanced across a 50-mission campaign or a relaxed sandbox, all to win your way back to Earth.
Is RAILGRADE worth it?
RAILGRADE is worth it if…
- you like tycoon games built around logistics and production chains
- you like level-based goals with clear stopping points
- you enjoy tuning routes and train setups for a better rating
- you want a relaxed sandbox to build rail networks without pressure
Screenshots
Stacked rails and busy supply chains
You build the railway first and the economy follows. Lay track over rough terrain, stack lines above each other, place stations and industries, then send out dozens of trains to carry ore, wire and finished goods where they are needed.
You choose engine and cargo combinations, watch for bottlenecks and tune routes so production never stalls. You drop a line across a desert for oil, then feed a city until it grows and supplies more workers. It runs at a steady, methodical pace, with time to plan before the clock starts and quick decisions after.
A campaign that pays in tokens
The single-player campaign runs over 50 missions with bonus side missions, including a rocket launch program. Each mission sets a delivery or city-growth goal with gold, silver and bronze ratings for speed.
Tokens earned from missions unlock new industries, upgrades and options, so better results buy more tools. You can invest in city growth or load zeppelins to export goods for extra profit.
What else should you know?
How do missions actually play?
You start each map in a setup phase where you can build freely. The mission timer begins once your first train rolls, and from then on you expand and fix the network on the fly while balancing time and budget. Goals are usually selling a set amount of cargo or growing a city to a target size.
How complex do the factories get?
Simple at first: carry raw materials from one point to another. Later industries need several inputs at fixed rates, and many use outputs from earlier factories, so copper ore becomes wire becomes something more profitable. You place industries yourself and match production rates, workers and train capacity.
Can you play it solo and at your own pace?
Yes, it is single-player with a story campaign and a sandbox mode. Sandbox removes mission timers for open building, and completed campaign maps can be revisited without the clock. There are no signals or detailed per-train profit stats, so planning stays about routes, capacity and flow.

















