QANGA artwork$19.9970%

QANGA

QANGA: 750 years after humanity's fall, you must survive in a shattered world where Earth itself demands vengeance. Tear through the fabric of space to face the Voss, awaken the ancient civilisation, and dare to challenge the Sanglines, born from the bowels of a world that condemned you.

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2755. Earth is no longer yours. Centuries after the collapse, the planet belongs to the Sanglines, a species awakened by the melting ice. You are a human mind, frozen by IC Labs and synchronized into a cyborg built to endure the new Earth. Wake up in Djibouti, then carve out your place from the deserts of Earth to the rings of Saturn.

Fly from the ground to orbit without a single loading screen. Every planet is detailed from orbit down to the vegetation at your feet. Take off, cross the solar system and land wherever you want.

One seamless solar system: Earth, the Moon, Mars, Venus, the moons of Jupiter and the rings of Saturn, all connected. A schematic star map with animated orbits, including info cards for every celestial body. Ships, hovercraft and trams: four Velkara ships, the Lavrik dropship, 24 hovercraft, rideable trams and AeroTram lines. Flight sticks, HOTAS and pedals are supported.

The wilderness fights back.

Factions at war: the Voss paramilitary, armed pirates, police cyborgs and their drones patrol, hunt and fight each other as much as they fight you. Sangline nests, from small cocoons to towering spawners with destructible weak points. First or third person combat: ranged weapons with a hip-fire ready stance, melee weapons and armed vehicles. Police that adapt to you: break the law and IC Police come after you on foot, in hovercraft or in ships, up to Lavrik dropships whose troopers jet down right on top of you. Air combat: police pilots bank, turn hard into you and dive on you, lead their aim and drop flares against your missiles.

Your cyborg is your build. Modules are real items: find them, trade them, sell them and install them on your neural wall. Improve your mobility, protection, inventory, drone or combat abilities, then rearrange everything before your next expedition.

Recruit a squad of civilian cyborgs who follow you, defend you and board your vehicles with you. Call in support: throw a beacon to trigger an orbital barrage, drop a supply crate or bring in a Lavrik that deploys your squad. Fleet Recall: call one of your ships and it flies in to land beside you. 40 attributes on your cyborg sheet show the real effect of every module you install. Make it yours: choose a male or female cyborg and separate colors for the head, torso, arms and legs.

Build your base wherever you land. Mine ore as the rock fractures under your multi-tool, deposit it in your Builder and turn it into foundations, floors, walls and equipment. Building has a real cost, and dismantling a piece returns its resources. A dedicated mission teaches you how to raise your first shelter.

No build limit. Place pieces one by one or in whole rows, snap them to the grid or set them freely, and keep going: you could build from the surface of the Earth all the way to the Moon. Bases with millions of pieces already stand in QANGA. Everything in this section was built in game by players, and it took only three of them, over a few months.

Contracts, credits and a story to uncover. Your awakening is only the beginning: the opening missions introduce Tona, the first human ever synchronized into a cyborg, whose true intentions remain unclear. Then pick up contracts at the machines of Djibouti and 117 relays: three offers suited to your level, up to three running at once, each sending you up to 20 km away to a camp, town, farm, bunker or relay.

Ten multi-stage contract types: bounty, courier run, data heist, extermination, holdout, sabotage, salvage run, crash site recovery, mining claim and dead relay, each ending in combat or defense. Rewards that match the risk: credits, experience and items scaled to difficulty, distance and the enemies you face. Sell what you find and gear up for the next run.

A world that lives without you. Ships cross the sky, Voss raiders and police patrols roam space and factions clash in the wild. Tune in to the radio in your vehicle or on a portable set whose signal fades as you leave the transmitter behind, while a reactive soundtrack follows the action.

The IC Labs intranet: more than fifty pages on ship screens and terminals, with your missions, your modules, your police status and local conditions. A sky true to life: the sun follows its real path for the date and season, the Moon lights the night, and some nights you can watch a real lunar eclipse. A reworked interface that shows information only when it matters.

Solo, co-op or on a dedicated server. Play offline, team up with friends, join a dedicated server or host your own, with rules set by its admins: PvE or PvP, free building, shared Builders. In co-op, chests and dropped modules are shared. Your offline saves sync via Steam Cloud, and 99 Steam achievements track your journey.

Built in the open, update after update. QANGA is developed by a small independent studio. Since its Early Access launch in September 2024, it has received more than twenty major updates: a new engine foundation, a brand new AI, modules, the intranet, far more detailed planets and, most recently, full procedural contracts and police that chase you on the ground and in the air. Expect bugs and unfinished features, and expect them to be worked on: every update is shaped by player feedback.

Next on the public roadmap

Asteroid fields and more activities in space Air combat missions and ambushes The MARSONE faction and life between settlements Weapon and vehicle modules, with a weapon workbench

Join us on Discord to report bugs and share your ideas with the team.

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