$19.99AMID EVIL Swing Axes Through Impossible Worlds
Charge through seven strange dimensions, cutting down hordes with magic weapons that grow stronger with every kill.
Is AMID EVIL worth it?
AMID EVIL is worth it if…
- you grew up on Heretic, Hexen or Quake and want that feeling back
- you like shooters that put speed and style above everything else
- you enjoy sprawling levels with secrets worth hunting
- you want a campaign you can finish in an evening or two, around eight hours
- you can tolerate some platforming sections, including a few tightrope walks
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Weapons that run on souls
You do not carry a pistol here. The arsenal is magical: an axe for close work, a staff that hits like a rocket launcher, a launcher that fires the planets of the solar system. Kill enough enemies and you bank their souls, then overcharge a weapon into a nastier form for a while. Collect enough spirits and Soul Mode kicks in, turning you briefly into something the hordes should be afraid of. The weapons feel snappy and hit hard, and the combat is built for speed: keep moving, keep swinging, keep the meter full. It is a power fantasy first and a resource puzzle a distant second.
Seven worlds, none alike
The campaign runs through seven episodes, each with its own setting, palette and almost entirely new set of enemies. One zone goes full gothic cathedral, another leans into machine motifs, and the enemy designs change with them, from basic warriors to knights that dash in and drag a line of fire across the floor toward you. The look is low poly on purpose, but with modern lighting and saturated color that make every world feel huge and a little dreamlike: glowing geometry, impossible structures, cosmic backdrops. The adaptive AI hunts you on land, sea and air, so the arenas stay busy.


















