PlateUp! artwork$19.9994%Very Positive

PlateUp! Run the kitchen your way

Cook, serve and design a restaurant that gets more absurd with every franchise you start, alone or with friends.

Is PlateUp! worth it?

PlateUp! is worth it if…

  • you like co-op chaos with friends, solo or in a group of four
  • you like rearranging kitchens and automating jobs with conveyors
  • you like roguelite runs where each failure unlocks more options
  • you like cute, colorful management games about cooking and serving

Screenshots

Build the kitchen of your dreams

You start with a bare room, a couple of tables, and a basic stove. Between shifts you buy blueprints, shuffle counters and ovens wherever you want, and rethink the whole flow. Put the sink in the corner so pizza dough takes fewer steps. Save for a conveyor, then a grabber, then a mixer that chops while you run plates. Keep going and dirty dishes rinse themselves while food rides belts to the pass. Watching courses finish without a hand touching them is a highlight.

Survive fifteen hectic days

Each day customers arrive, read the menu, wait, and lose patience if you dawdle. You seat them, take orders, cook, plate, deliver, and clear. Soups bubble over, floors get dirty and slow you down, hobs catch if you look away. One walkout ends the run, so the pressure climbs as more tables fill. You learn steak timing, pie prep, salad orders by doing them badly first. The loop is forgiving that way: fail, adjust the layout, and try again sharper.

Menus, moods, and fickle diners

You curate the menu from mains, sides, sauces, toppings, starters, and desserts, from pies and steaks to soups and salads. Every few days you pick a card that changes the rules and raises the stakes. Then you dress the room to match: art, wallpaper, fancy cloth tables that pay extra, metal tables where sides turn optional but guests get twitchy. Go gourmet dining with a friend as maitre d, or run a fast-food franchise tuned for speed. Every location is procedurally generated, with its own climate, customers, and conditions.

Cook together or run it solo

In a good service you split like a well-oiled machine, one on dishes, one on front-of-house, two on the pass. Solo runs work too, especially once automation takes over the boring jobs.

Good to know before you open?

Is this just Overcooked with a new name?

Not quite. The cooking rush is familiar, but here the restaurant is yours to design. You keep the same place for 15 days, rearrange equipment between shifts, choose the menu, and build automation with conveyors, auto-platers, dishwashers, and cleaning robots. Success comes from layout and planning as much as fast hands.

What happens when my restaurant fails?

A lost customer ends that run, but progress carries on. You keep unlocks, abilities, and dishes for future restaurants, and beating your goals lets you start a new franchise location with upgrades in hand. Trial and error is part of the plan.

Can I practice without customers shouting?

Yes. Before opening each day you can move everything around and run a practice mode to test the layout, try a new appliance, and rehearse recipes. It is the time to learn how combiners, portioners, and belts fit together before the lunch rush.

How do the 15 days work?

Each day is one service: cook and serve everyone without losing anyone's patience. Every three days you also take a card that makes life harder in exchange for keeping the run alive.

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