
STAB!
Betray your friends. Lie. Survive. STAB! is a chaotic social party game where trust is a mistake.
Remember how replayable and funny Outplay felt at its best? Browse these games for your next favorite. Most of them work well for a shared session.
Scam Line locks 4 to 8 players in separate rooms where the only way to talk is an old mobile phone. Lie, deal, bluff and manipulate through 22 social challenges, because at the end of the night only one of you wins. Trust is optional. Survival is not.
Also in Co-op · Replayable, Funny, Competitive
A game of cooperation and betrayal. Gather your party of 4-10 players, but trust no one. Heroes and Villains plot against each other in quick, highly intense matches. Deception is your greatest weapon, and secrecy is the ultimate defense.
Also in Co-op · Replayable, Funny, Competitive
Drive into a world where a Bluff and a Bomb are separated by only a small wire, tied up by a psychopath in chairs with bombs strapped to their chests, play games, vote for losers and must cut a wire, risking instant death. Test your skill. Outsmart the imposter to be the survivor.
Replayable, Funny, Competitive
Four to fifteen of you board a spaceship, and one of you is lying. Fix wiring, watch cameras, then argue about who just walked out of a vent. It is teamwork until it is betrayal, and it is best with friends who will throw you out an airlock over nothing.
Also in Co-op · Replayable, Funny, Competitive
Welcome to the Prison. A social party game for 4-12 players. Trust, bluff and manipulate your way through different social minigames. No teams, only alliances. No traitors, only betrayals. Only one walks free.
Also in Co-op · Replayable, Funny, Competitive
A sketchy bar where the games are played for keeps. Sit down at a table of four, bluff your way through dice, cards and slots, and hope nobody calls your lie, because losing here means Russian roulette, poison, or worse. Best with friends who trust you. For now.
Also in Co-op · Replayable, Funny, Competitive
A free-to-play Single-and-Multiplayer social deduction game in which role-based play rewards those who rely on strategy and their creative instincts. Also features full cross-play, cross-progression, and a story-rich experience. Supports up to 8 players with any combination of humans and AI.
Also in Co-op · Replayable, Competitive, Tense
A cursed 1970s board game has trapped you and five friends in a groaning house, and the only way out is to play. You roll, something hunts you, and you scramble back to the board to roll again. Funny, tense, and built for a full group night.
Also in Co-op · Replayable, Funny, Tense
A game of lies for 7 to 15 players. Everyone in Salem gets a secret role with its own goal: protect the town, kill it, or win alone. Talk your way through the day, act under cover of night, and hang the killers before they hang you. Cute looks, sharp minds, and over 50 roles keep every match a new mystery.
Replayable, Funny, Competitive
Get the codes. Get up to 8 of your friends in trouble. Get out. DON’T GET GOT.
Also in Co-op · Replayable, Funny, Competitive
A first-person social deduction game for 1 to 16 players. Most of you race to finish tasks before the clock runs out, while a few dissidents sabotage everything without getting caught. Real-time action, real-time lying: every round is a new argument about who to trust.
Also in Co-op · Replayable, Competitive, Tense
Crashed on a strange island, survivors must forage, craft, and complete objectives to stay alive. But ferocious beasts, harsh weather, and secret saboteurs seek to make sure they never escape. Betray your friends or survive the island in Betrayal Beach, a 4-8 player social deduction survival game.
Also in Co-op · Replayable, Funny, Competitive

Betray your friends. Lie. Survive. STAB! is a chaotic social party game where trust is a mistake.

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A social deduction game in a cute little town where everyone is lying.

Eight strangers, eight rooms, one phone line: bluff and manipulate through 22 challenges where only the last one standing wins.

Drive into a world where a Bluff and a Bomb are separated by only a small wire, tied up by a psychopath in chairs with bombs strapped to their…

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