$1.99Half Dead
Sentenced to a violent sci-fi TV show, you wake in a maze of identical rooms where the next door might hide the exit or something lethal. Toss a shoe to test the floor, read the colors, argue with friends, then step through anyway. Cheap, tense and very funny with company.
Is Half Dead worth it?
Half Dead is worth it if…
- you like tense survival built on small, risky decisions
- you want a simple co-op game for an evening of bad ideas
- you enjoy learning traps by dying and then outsmarting them
Screenshots
Toss a shoe, pick a door
You move room to room through a flat grid of connected chambers, hunting for the exit. Some rooms sit empty. Others hold traps that end the run fast, so you throw one of your shoes ahead to spring them before your body does.
Rooms carry color hints about danger, from safe-looking blue up to red, which turns route-finding into light deduction. You track where you have been, guess where the exit sits, and decide when caution is worth the slow doors and when to just run. With only two shoes, every throw counts.
Better as a group punishment
The setup is a prison gameshow run by the Supreme Council of Colony P-9174: win and earn freedom, lose and face the alternative. The tone stays grim and sterile, all humming rooms and sudden death, which makes the slapstick land harder.
It supports solo runs, online co-op and competitive settings with adjustable modes. Solo is a careful puzzle of risk and memory. With friends it becomes loud teamwork, shared shoes, watched doors and someone always volunteering someone else to go first.
Good to know before you step inside?
Can you play it solo?
Yes. The same maze, traps and exit hunt work alone, with the same settings as multiplayer. It plays slower and more methodical, since every test throw and every wrong turn is yours.
How do the room colors work?
Colors signal rough danger, with blue at the calm end and red at the lethal end. They help you plan, but they are not a promise. Certain hazards can appear in any room, and one room can hold more than one trap.
How long does the fun last?
The loop stays the same: open, test, move. It shines in short sessions, especially with friends, and can feel repetitive once traps become familiar. Later entries in the series add more traps and content.






















