$11.99Outlive 25 Old-School RTS, Remastered
A classic real-time strategy from 2000, remastered: build a base, research upgrades and march humans or robots into war. Three campaigns, a sharp enemy AI, and online battles for up to 16 players with alliances, betrayals and shared resources. Old-school in the best way.
Is Outlive 25 worth it?
Outlive 25 is worth it if…
- you miss the classic RTS formula: base, tech tree, army, attack
- you want a co-op strategy game that is light to run and easy to set up with friends
- you like competitive matches where alliances and betrayals are part of the plan
- you played the original in 2000 and still remember your favorite unit
- you enjoy building maps and game modes for other people to suffer through
Screenshots
Two armies, one war for survival
Pick a side: humans or robots. Each faction builds its own bases and units, and the remaster has balanced the two against each other, so neither is the easy win. The loop is pure classic RTS: gather resources, raise buildings, keep production running, and push your army up the research tree until it hits superior tech and military levels. Research matters mid-match, not just at the start: upgrades make your units stronger and your buildings more efficient while the battle is still on. The isometric, retro look is part of the charm, now with higher-resolution sprites that read clearly on modern screens. You expand, you tech up, you commit, and one bad timing can undo twenty minutes of careful work.
Three campaigns against a meaner AI
The single-player side gives you three campaigns, telling a sci-fi story about supremacy and humanity's survival, with more dialogue inside missions than the 2000 original had. The campaign AI got reworked too, and it shows: on higher difficulty it no longer waits politely while you set up. It expands early, builds real armies and comes at you with purpose, so a lost position can still be turned around if you handle your units well. The remaster also adds a tutorial before the campaigns, so if the genre passed you by in 2000, the game walks you in before it starts hitting back. Expect the tone of its era: earnest sci-fi with moments that land a little goofy today.
Bring a friend, or five enemies
This is where the game earns its keep for a game night. Online battles support up to 16 players at once, and co-op works almost seamlessly: you and a friend build bases and armies side by side against the computer or against other people. Diplomacy is a real mechanic, not a menu screen. You form alliances mid-match, chat with allies, and even share your money with them when their economy is bleeding. The multiplayer runs on modern infrastructure, so no more wrestling with old network tools just to play together. There is a leaderboard to climb, and the remaster rebalanced the units specifically to keep competitive matches honest. One lobby, one long match, one friend who swears he was about to come back.






















