$69.99Is Onimusha: Way of the Sword worth it?
Onimusha: Way of the Sword is worth it if…
- you like reactive swordplay built on parries, deflections, and well-timed counters
- you want dark samurai fantasy with demons, duels, and bloody spectacle
- you enjoy boss fights that reward patience and clean defense
Screenshots
Swordplay that answers back
You play Miyamoto Musashi, face modeled on Toshiro Mifune, armed with a katana and the Oni Gauntlet. Enemy attacks are the whole game: you deflect, knock aside, dodge, and land the classic Issen counter when the timing is right. Land deflections and you build spirit to hit harder, break guards to drain stamina, and absorb Genma souls to feed the gauntlet. Boss duels are the highlight, long exchanges where every parry has its own animation.
Kyoto gone wrong
The capital is Edo-period Kyoto — shrines and temples like Kiyomizu-dera — wrapped in clouds of Malice that let the Genma crawl up from hell. Streets turn eerie and foreboding, stages hide mystery and intrigue, and every district seems to have grown extra teeth. You push through bloodstained battlefields from one gritty brawl to the next, chasing the voice that speaks from the gauntlet. Sightseeing, but the sights want to eat you.
Demons, rivals, and duels to the death
Genma are underworld monstrosities whose atrocities have thrown Kyoto into dread and panic. You cut through their ranks, then meet the real problem: powerful opponents whose skill rivals your own. These bloody duels to the death are tense, showy affairs, all redirected blades and last-second counters. The question hangs over each one: triumph, or die trying. Bring a spare kimono.
A samurai looking for a reason
Musashi arrives in Kyoto wanting to prove he is unmatched in the way of the sword, then the job gets strange. Through fight after fight he searches for his reason to fight, surrounded by schemers, monsters, and one very talkative gauntlet. The tone stays dark and brutal, full of gore and dread, but Musashi himself is cold on the outside and unruly underneath. Regular enemies stay passive and side tasks stretch the time between the good fights, so come for the steel and the spectacle more than a tight pace.





























