$2.99Oddworld: Abe's Exoddus® Sneak, chant, possess, rescue
Guide Abe through deadly puzzle screens, slip past guards and turn enemies to your side while saving every Mudokon you can.
Is Oddworld: Abe's Exoddus® worth it?
Oddworld: Abe's Exoddus® is worth it if…
- you like puzzles that punish carelessness and reward a flawless run
- you want a story-driven platformer with dark humor and a strange, satirical world
- you grew up on 90s classics and miss deliberate, weighty controls
- you enjoy stealth where one wrong step means starting the screen over
Screenshots
Sneak, chant, possess
Abe is no warrior. He is fragile, the guards are armed, and survival runs on timing, observation and the occasional well-timed chant. Chanting lets you take control of enemy creatures, one at a time, and each of them answers to its own set of voice commands. You slip past motion sensors, crouch-run under cameras, throw rocks and meat to distract, and if things go truly sideways, there is always the explosive fart. It is stealth where your best weapon is a borrowed body and your worst enemy is a floor mine you forgot about.
Rescuing the Mudokons
The heart of the game is saving your fellow Mudokons, and there are 300 of them scattered across the factories, barracks and bone mills of Oddworld. You talk them through GameSpeak, order them to follow, wait or work switches, and shepherd them past hazards that kill on contact. Some are blinded, some are sick from SoulStorm Brew, and Abe gains the power to heal them. You do not need all 300 to finish: how many you save decides which ending you get. Saving them all is genuinely hard, and many hide behind secret passages.
What should you know before playing?
Can you play it without knowing the first game?
Yes. The game opens with a dedicated recap of the previous story, so you lose less context than you might expect. It also teaches Abe's controls a bit more gently than its predecessor, which is why it works as a first step into the classic Oddworld games. Playing the first one first gives you more background, but it is not required.
How hard is it, really?
Hard in the old-school way. Many traps are learned through failure, and trial and error is part of the design, so expect to die while working out a screen's logic. The difference from earlier classics is the quicksave: you can save your exact position at any time and reload instantly, which turns what used to mean repeating whole sections into a quick retry. Patient players who enjoy outsmarting a level will feel at home.
How long does it take to finish?
A normal run through the story takes somewhere in the region of 10 to 14 hours, and skilled players can do it faster. Going for every Mudokon takes much longer, since many are tucked away in secrets and rescuing them all is the game's hardest challenge. The normal ending asks for roughly half of them.
Is it really as funny as people claim?
It is a comedy built into the mechanics, not just the dialogue. You possess enemies and order them around with voice commands, you survive tight spots with explosive farts, and the whole thing is wrapped in a grim corporate satire about an addictive brew made from the bones of the dead. The humor is dark and absurd, and it sits right next to the game's serious themes about exploitation and greed.

















