$29.99Another Crab's Treasure A soulslike with a fork for a sword
A soulslike with a fork for a sword and a shot glass for armor. Kril the hermit crab just wants his repossessed shell back, but the polluted ocean he crosses is hiding darker secrets. Wear trash, learn attacks from sea creatures, and die cheerfully in one of the funniest, most surprisingly serious action RPGs around.
Is Another Crab's Treasure worth it?
Another Crab's Treasure is worth it if…
- you want a soulslike that is genuinely funny without going soft on the combat
- you like games where the world itself tells a story, here one about a dying, trash-choked ocean
- you have been curious about the genre but found its most famous entries too punishing
- you enjoy finding a new shell, trying it on and rebuilding your whole approach around it
Screenshots
Trash is armor, fashion and firepower
In this ocean, garbage is the economy. Sea creatures trade in it, wear it, and build with it, so Kril does what any sensible hermit crab would: he moves into whatever he finds. Your shell decides how you fight, whether that means a quick dodge or heavy protection, and swapping mid-battle is part of the fun. You spot a soda can across the arena, roll over, duck inside, and suddenly the fight looks different. The catch is the Gunk, a mysterious infection spreading through the trash that could doom the whole ocean.
A fork, some tricks, and creatures worth copying
Kril fights with a fork, which is exactly as dignified as it sounds, and it works. As you explore, you learn Umami Techniques from the locals: punch with the force of a Mantis Shrimp, or snare enemies with a Bobbit Worm, among others. Between dodges, blocks, parries and these borrowed powers, fights reward learning each enemy instead of swinging wildly. The bosses make good use of the setting's junk, too, turning discarded human objects into weapons with real personality. There is no stamina bar to manage, so you can commit to an attack without doing the math first.
A soulslike that meets you where you are
The bones here are familiar to anyone who likes the genre: deliberate combat, bosses that take several tries, and death that sends you back to a checkpoint. What sets it apart is the range. Assist options let newer players tune the difficulty down without shame, while the default game still asks for real pattern learning. You level up health, attack and other stats as you go, and the shell system adds build variety on top. The tone is lighter than most of its peers, which makes the hard fights feel like a joke you are in on rather than a wall.
What should you know before playing?
Is the story really about more than a crab and his shell?
It starts that way, with a repossessed shell and a treasure hunt to buy it back, but the ocean around Kril is collapsing under pollution, and the Gunk infection looms over everything. The writing mixes jokes with heavier questions about what all this trash has cost, and the story goes to darker places than the cute art suggests.
Do you need to have played other soulslikes to enjoy it?
No. The genre conventions are all here, checkpoints, tough bosses, learning attack patterns, but nothing assumes prior knowledge. If this would be your first game of its kind, the assist options and the friendlier tone make it a reasonable place to start, and if you are a veteran, the default difficulty still has teeth.

























