$14.99MO:Astray A blob in a very bad lab
Guide a small green lifeform through a ruined research facility, solving puzzles and uncovering what happened there.
Is MO:Astray worth it?
MO:Astray is worth it if…
- you like puzzle platformers with a genuinely new movement gimmick
- you enjoy stories handed out in fragments you piece together yourself
- you can handle a game that is harder than its cute hero suggests
- you want a tight, linear adventure that respects your time, around ten hours
Screenshots
A hero that moves like nothing else
MO does not jump the usual way. You fling the little blob in a chosen direction, then it sticks to whatever it hits: walls, ceilings, moving machinery. That one idea carries the whole game. Early on you are measuring a simple arc across a spike pit; a few chapters later you are chaining dashes through the air, ramming through obstacles and feeling genuinely fast. The controls take a level or two to click, since almost nothing plays like this, but once they do, the sense of speed is a treat. New abilities arrive steadily, so puzzles keep asking for fresh solutions instead of the same trick.
The mystery in everyone's head
Something terrible happened in this facility, and nobody is around to explain it. So MO borrows the answers. Using parasitic takeover, you latch onto infected humans and other creatures and read their memories, gathering fragments of what went wrong. The pieces arrive out of order, mixed with flashback comics and the mutterings of a voice that guides you from somewhere unseen. The game never spells the plot out; it assumes you are smart enough to assemble it yourself, and working out who caused the disaster is as much a puzzle as any trap-filled room. Fair warning: the ending leaves some questions open.
What should you know before playing?
How difficult is it, really?
It is a demanding game, and the tags do not lie about that. Most hazards kill in one hit, and the later chapters ask for precise, fast sequences of jumps. What saves it is generosity everywhere else: checkpoints are frequent, retries are instant with almost no loading, and there are several difficulty levels you can change at any time. Even players who usually rage at platformers report finishing this one without quitting once.
Is it a Metroidvania?
Not really, despite the tag. The game is mostly linear: you move forward through chapters rather than backtracking to old areas with new powers. Each chapter instead feels like its own small game, mixing puzzle rooms, precision platforming, set pieces and boss fights. If you want an open interconnected map, this is not that; if you want a tightly designed sequence of surprises, it is.
How violent is it?
Very. The gore is part of the game's strange charm: a big-eyed, adorable blob in a world of dismemberment, corpses and body horror, all drawn in detailed pixel art. The contrast is deliberate, and behind the pretty pixels sit some genuinely grim events. If cartoon-cute means family-friendly to you, this one will surprise you.
Can you ignore the story and just play?
Yes. Reading memories from the creatures you possess is optional, so if you would rather focus on the puzzles and the boss fights, the game lets you. You will miss the fuller picture of what happened in the facility, and the collected memories affect which ending you see, but the platforming and puzzle challenges stand on their own.

















