$14.99None Shall Intrude Be the raid boss
Build your dragon's deck, flip the battlefield with fire, ice, poison and void, and turn back every hero who comes for your hoard.
Is None Shall Intrude worth it?
None Shall Intrude is worth it if…
- you have always wanted to be the dragon at the end of the dungeon
- you like deckbuilders where the board itself is part of your build
- you enjoy short roguelite runs and tweaking a build between them
- you can forgive some rough edges in exchange for a fresh idea
Screenshots
You are the raid boss
The usual deck-builder makes you the plucky adventurer. This one hands you the other side of the fight: you are a dragon, a Chaos Incarnate with a huge health bar and heroes lining up to knock it down. Death means little, since your soul is tied to the land, and every new life comes back stronger. The fights feel like the MMO encounters they are named after, except this time the enrage timer is on their side of the screen.
The battlefield is your weapon
Combat happens on tiles, and your cards reshape them. Fire, ice, poison, thunder, earth and void combine into 18 different tile interactions, so the same square of ground can burn, freeze or fester depending on what you lay down first. Relics from conquered regions and defeated foes push those elemental combos further. One moment you are dropping a patch of poison under an advancing army, the next a thunder strike turns that same ground into a trap. Learning which elements chain into which effects, and steering your build toward the interactions you like, is where the strategy lives.
A deck that grows with every death
Every run starts small and ends in fire, and the road between is yours to choose. You pick routes across a map of Herelon, conquer regions, and draft cards and relics along the way. Between runs, a talent tree lets you reshape your dragon's play style before you even set out, and leveling up unlocks new cards to chase. Runs stay short, and there is always one more build to try.
What should you know before playing?
Can you play it solo?
Yes, it is a singleplayer game through and through. There is no multiplayer or co-op mode; the heroes you fight are computer-controlled challengers, and the whole run, from map routes to card drafts to the final boss, is yours to handle alone.
How long does a run take?
Runs are built for short sessions: you pick a route, fight through a handful of regions and bosses, and either conquer the world or die trying. Between runs you keep your unlocks, level your dragon and rework the talent tree, so a failed run still moves your meta progress forward.























