$14.99Dokimon Quest Retro monster taming, done right
Explore a bright open region, build a team from over 140 creatures and follow a story about a missing friend at your own pace.
Is Dokimon Quest worth it?
Dokimon Quest is worth it if…
- you miss the feel of GameBoy Color-era monster taming and want it without the old friction
- you like building a team your way, swapping moves and stats freely instead of living with defaults
- you want a relaxed open world to explore at your own pace, with fishing and rare hunts on the side
- you enjoy a light, funny story about finding a missing friend across 15+ towns
Screenshots
Catching monsters in a world that bites back
The Xelos region is an open world of routes, caves, shrines, seas and mountains, and the Dokimon living in it are genuinely dangerous. The game warns you about this constantly, usually right before something cute and cuddly hiding among plush animals tries to hospitalize you. That tension is the fun: every corner might hold a new friend or a new problem.
Catching leans generous rather than stingy, and later on you can buy items that guarantee a capture. Each monster comes with 7 alternate color palettes, one of which is incredibly rare, so a shiny hunt is built right in. When you find something rare out in the wild, it matters: tracking down rare monsters is what unlocks the post-story.
And yes, there is fishing. Of course there is fishing.
Battles with the training wheels off
Combat is turn-based, but the growth systems hand you real control. You can freely swap moves in and out between battles, edit monster stats and move pools straight from the main menu while in town, and even devolve a monster on purpose to reshape its movepool and look. Mid-battle evolution is in there too, which never stops being a nice surprise.
Rematches are a quiet highlight: any trainer you have beaten can be fought again, and they level up over time as you do, so grinding never means fighting the same weakling forever. If battles drag, hold a button to speed them up, or enable world battles to fight right in your surroundings instead of a separate screen.
You pick from 9 playable characters, and 4 save files mean a friend can run their own team without erasing yours.
A story with a missing friend at its center
The plot gives your journey a spine: a childhood friend has vanished, and finding them means pushing deeper into a region where evil corporations disrupt the peace and Rangers like you are all chasing strength. It is a 15 to 20 hour story mode, with a quest log to keep track of where you are and endless post-game content if you want to keep going.
The tone stays light. The dialogue has a quirky streak that earns actual chuckles, and Professor Rei, a Dokimon specialist documenting these dangerous creatures for everyone's safety, sets it with an intro she was clearly rehearsing. The story moves at its own pace and does not always land with full force, so come for the taming and the exploring first. It is a comfortable, low-pressure game: no timers, no punishing failure, just you and a big colorful map.
Questions before you set out?
Can you play Dokimon Quest with a friend?
Not in the traditional sense: there is no co-op or multiplayer mode. What you do get is 4 separate save files, so a friend (or a sibling, or you, in a second life) can keep their own save and their own team on the same copy. You each pick from the 9 playable characters, so two playthroughs can look and play quite differently.
How long is the game, and what happens after the story?
The story mode runs about 15 to 20 hours. After that, the post-game opens up: it is endless for completionists, and getting into it is a goal in itself, since tracking down the game's rare monsters is what unlocks the post-story content in the first place. Between rare palette hunting, rematches against ever-stronger Rangers, and fishing, there is plenty to do once the credits roll.
Do you need to know old monster-taming games to enjoy it?
No. The GameBoy Color look is a tribute, not a prerequisite, and the game layers modern comforts on top of the retro style: a quest log, battle speed-up, optional helper tips, and a menu that lets you edit your monsters' stats and move pools directly. If you have never touched a taming RPG, this is a friendly place to start. And if the full-color pixel art is not your style, there are over 20 retro color palettes to switch to.
What is the music like?
You get a choice: the soundtrack comes in both an 8-bit chiptune version and a piano version, and you can pick whichever suits the moment. It fits the retro feel either way, and the piano option is a nice touch if chiptune loops start wearing on you during longer sessions.



















